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Aang's Story
"Wow, I haven't cleaned my room in 100 years... Not looking forward to that..."
"I laugh at gravity all the time. Haha! Gravity."
"Walking stinks! How can anyone get around without a flying bison?"
As the last Airbender, only known survivor of the Air Nomads, Aang’s great destiny is to become the Avatar, master of all four elements and bring peace to the Four Nations. Though Aang would rather search for adventure, a life full of fun experiences, not heavy responsibilities. Aang generally acts in a playful, carefree manner, he does become more serious during crisis and danger. Aang's desires are as simple as the animals he loves; his giant sky bison, Appa, and his winged-lemur, Momo.
Aang dislikes being regarded as the mythical Avatar as wherever he goes, always the focus of attention.
100 words
KeyWords
The Avatar
Last Airbender
Flaws
Dislikes being the Focus of Attention
Shirks Heavy Responsibilities
Only Known Surviving Air Nomad
Personality
Carefree manner
Playful
Serious During Crisis
Simple Desires
Relationships
Evades Zuko [Adversary]
Friend to Sokka
Loves Animal Followers
Only Known Surviving Air Nomad
Unrequited Love for Katara
Abilities
Acts Well in Danger
Great Destiny
Life Full of Fun Experiences
Must Master All Four Elements
Search For Adventure
Seeks to Bring Peace to Four Nations
Followers
Appa
Giant Sky Bison
Momo
Winged Lemur
Wealth
Standard of Living: Common 13
ITEMS:- Glider-stave, Sleeping gear, Monk robes.


DeStephano's Story
“I thought you were dead.”
“Begging your pardon, Sir, but F*CK YOU!”
Vincent DiStephano is the recent convert to the crew of The Betty. He was veteran Alliance soldier on protection detail to ‘Special Military Research’ at secret bases on remote planets.
DiStephano is strong and physically fit and socially privileged. He is familiar with Parliament conspiracies having seen many unfold. When one of these backfired, despite conflicting loyalties he allied with the Betty who was bringing in illicit cargo to the base he was guarding at the time. He owes Elgyn his life as he rescued him when base the destroyed by the Alliance. He fears his past will catch up with him so doesn’t get emotionally attached to anyone.
Words 109
Keywords
Former Alliance Trooper 5M
Smuggler 12
Flaws
Conflicting Loyalties 15M
Fears Past Will Catch Up 5M2
Relationships
Alliance Space Corps [Contacts] 8M
Special Military Research [Adversary] 3M
Alliance Admiralty [Adversary] 15M
Parliament [Adversary] 5M2
Battle Unit [Former Member of] 5M
Former Comrades [Mourns] 5M
The Betty’s Crew [Loyal to] 19
Black Market [Contacts] 13
Underworld [Contacts] 13
Elgyn Rane [Indebted to] 12M
Personality
Brave 5M
Callous 12
Cunning 13
Devil-May-Care 12
Emotionally Detached 20
Hates Alliance 5M
Loyal 5M
Self-Centered 17
Obedient 5M
Resilient 15M
Abilities
Distrusts Researchers/Scientists 5M
Guard Cargo 5M
Handle Illicit Cargo 19
Identify Foe 15M
Knows Parliament Conspiracies 19
Knows Remote Planets 19
Knows Secret Bases 1M
Lookout 5M
Owes Elgyn His Life 10M
Physically Fit 9M
Protection Detail Tactics 5M
Seen Conspiracies Unfold 10M
Scouting 10M
Socially Privileged 20
Strong 8M
Use Newtech Weapons 15M
Veteran 19
Wealth
Standard of Living: Common 13
WEAPONS:- Knife, Newtech Pistol, Spare Ammo.
ITEMS:- Ident Card, Fake Permits, Old Uniform & Insignia.

Vriess’ Story
“Wanna check the chair?”
“They never check the chair”
“The Kawlang Manoeuvre, right?”
Vriess is the Betty's chief mechanic. Though his legs are paralysed, he hasn't allowed this infirmity to interfere with his work. Vriess has strong arms with that he climbs and crawls over the hidden parts of the ship. Vriess uses his re-vamped, motorised wheelchair that has hidden weapons and guns concealed within its workings. He is not above using his vulnerability to gain ill-placed sympathy to get his way but he never tricks his crewmates.
Vriess has a murky past from that he still keeps many criminal contacts.
In stressful situations Vriess provides comic relief, something that helps him deal with his unrequited love for his friend Call.
108 words.
KeyWords
Chief Mechanic 5M
Murky Past 15
Flaws
Legs Paralysed 5M2
Never Tricks Crewmates 1M
Unrequited Love for Call 5M
Personality
Curious 5M
Cunning 15
Inspired 5M
Meticulous 5M
Patient 5M
Suspicious 15
Tinkerer 5M
Relationships
Gang [Former-Member of] 17
Former Comrades [Friends of] 17
The Betty’s Crew [Loyal to] 19
Black Market [Contacts] 15
Underworld [Contacts] 15
Criminal Boss [Contacts] 15
Parts Supplier [Contacts] 5M
Junkyard Owner [Contacts] 5M
Trusted By Elgyn 10M
Abilities
Adapt Technology 15M
Climbs 4M
Comic Relief 19
Conceal Weapon 19
Crawls 19
Deals with Stressful Situations 19
Kawlang Manoeuvre 19
Knows Hidden Parts of Ship 5M
Nothing Interferes with Work 15M
Overcome Infirmity 5M
Repair Anything 20M
Strong Arms 5M
Take out Frustration on Objects 15M
Understand Function 5M2
Uses Vulnerability to Gain Ill-placed Sympathy 19
Wheelchair
Re-Vamped Motor 19
Weapons concealed in its workings 19
Tough 19
Speedy 5M
Wealth
Standard of Living: Common 13
WEAPONS:- Hidden Guns, Hidden Weapons, Knife, Wrench.
ITEMS:- Fake Papers, Assortment of Loot, Assorted Tools, Spare Parts, Overalls, Wheelchair
HeroQuest is the innovative, dynamic, and flexible rules engine by Robin Laws, suitable for play in any genre or setting. It present a simple and flexible system that allows Game Masters to make decisions the way authors and screenwriters do when creating novels, TV episodes and movies. HeroQuest encourages creative input from your players, resulting in an exciting, unpredictable narrative created through group collaboration. Its resolution methods and scalable character levels make it equally suited for any genre, from epic fantasy to satirical soap opera. Whether your next game idea draws on horror, war, westerns, martial arts, pulps, cyberpunk, cliff-hangers, giant robots, super-powered heroes, space opera, cop action, corporate intrigue, furry animals, swashbuckling adventure, Greek tragedy or even drawing room comedy, HeroQuest can handle it! You can even use HeroQuest to emulate a musical – although it won’t do the singing or dancing for you.
Completely rewritten by the Robin Laws, this new edition opens and details running the core system for any genre.
This book contains everything needed for play:




Bobby Singer's Story
"Do I look like a ditch-able prom date to you?".
Dean "This isn't your fight". Bobby "The hell it isn't!!!!, family don't end with blood, boy!".
Bobby Singer is a passionate, tough hunter who runs an auto salvage yard as his day job, and is a go-to guy for supernatural research. He seems to have amassed quite a bit of experience over the years plus his house is full of books about demons and 'other things'. John Winchester was an old friend, though they had a falling out.
Bobby's a no bullsh!t kinda guy. He's straight-up loyal and has helped many other hunters whenever they need him and he knows his sh!t.
Bobby is cautious and shrewd, he laces his beer with holy water, and plans his hunts and works out tactics.
107 words
KeyWords
Hunter of the Supernatural
Salvager
Mechanic
Flaws
Fell Out With John
Has a Day Job
Over the Years
Personality
Cautious
Experienced
Loyal
No Bullsh!t Kinda Guy
Passionate
Shrewd
Straight-up
Relationships
Distrusts Bela Talbot
Friend to Dean
Friend to Sam
Old Friend to John
Mourns his Wife
Hates Ruby
Abilities
Amassed Experience
Books About Demons
Books About 'Other Things'
Good With Holy Water
Go-To Guy
Helps Hunters
Knows Demonology
Knows His Sh!t
Knows Mythology
Knows Supernatural
Laces Beer With Holy Water
Often Needed
Plan Hunt
Tough
Works Out Tactics
Items
Arcane Paraphernalia
Auto Salvage Yard
Holy Water
House Full of Books
Sawed-off Shotgun
My good friend Simon has written another Serenity freegame for 32 players that we will run at Tentacles Omega convention that takes place in a castle above the Rhine Valley in Germany this weekend.
I have assisted with the writing, along with Colin, as well as producing of some of the props and items for the game.
Trouble is Simon has just out-classed us all with those masks below that he has made today!
Here is the blurb for the game:
Serenity/Firefly: Showboat!
by Simon Bray, Darran Sims and Colin Driver
Play a space rogue, courtesan, politician, special agent or valiant captain in this game of daring exploits, devious politics and deadly secrets. This is a game of good role-playing; newcomers are always welcome but only if they are coming to chew scenery and make this game go with a bang. Costuming a necessity and turning up on the day even more so
Reaver Masks by Simon Bray.

Ruby's Story
"Anyone got a breath mint? Some guts splashed in my mouth while I was killing my way in here..."
"Well... they killed your precious little virgin too! Next time... we do MY plan"
Ruby, a feisty blonde, is a demon with demonic abilities such as enhanced strength and inhuman durability; however she is vulnerable to most weaknesses of demons.
Ruby is a skilled fighter, forgoing telekinesis that other demons use, she tends to rely on martial arts.
During her time as a witch, she gained extraordinary knowledge of magic. She knows how to nullify the effects of hex bags, as well as how to create them to hide her presence from supernatural beings. She knows a spell capable of wiping out all demons - including herself - within a mile radius.
Ruby possesses a mysterious and magical "demon-killing" knife.
107 words
KeyWords
Demon Possessed Female
Witch
Flaws
Vulnerable To Weaknesses of Demons
Distrusted
Enemy To All Demons
Once Human
Personality
Feisty
Forgo Easy Way
Mysterious
Rely On Mundane Way
Relationships
Distrusts Dean
Hated By Other Demons
Mentor to Sammy
Rival of Bela Talbot
Suspicious of Bobby Singer
Abilities
Create Hex Bags
Demonic Abilities
Demonology
Enhanced Strength
Extraordinary Knowledge of Magic
Extensive Knowledge of Supernatural
Feisty Blonde
Gain Magic
Hide Presence From Supernatural Beings
Inhuman Durability
Knows Martial Arts
Knows Spells
Nullify Hex Bags
Nullify Magical Effects
Possesses Magical Artefacts
Skilled Fighter
Telekinesis
Wipe Out All Demons Within A Mile
Items
Arcane Paraphernalia
Demon Killing Knife