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Jul. 12th, 2009

Sunday Scimitar - 16

This sword has a nicely balanced curved blade yet is slim and light as well. A simple ring guard, a curved handle and a shapely pommel are the main details.
This is for a skilled swordsman with no ostentatious demands.

Scimitar-16

Jul. 9th, 2009

Midweek Character - Vriess

I haven't posted for a while but I will give you another of The Betty crew from the film Alien: Resurrection.
Vriess is the engineer aboard The Betty. Vriess was disabled from the waist down as a result of shrapnel injuries sustained on the swamp planet Kawlang and was bound to a motorised wheelchair. Despite being handicapped, Vriess still remains a valuable member to the crew of The Betty, such as using his wheelchair to smuggle weapons and stealing parts to maintain the ship.

Vriess

Vriess’ Story

“Wanna check the chair?”

“They never check the chair”

“The Kawlang Manoeuvre, right?”

Vriess is the Betty's chief mechanic. Though his legs are paralysed, he hasn't allowed this infirmity to interfere with his work. Vriess has strong arms with that he climbs and crawls over the hidden parts of the ship. Vriess uses his re-vamped, motorised wheelchair that has hidden weapons and guns concealed within its workings. He is not above using his vulnerability to gain ill-placed sympathy to get his way but he never tricks his crewmates.

Vriess has a murky past from that he still keeps many criminal contacts.

In stressful situations Vriess provides comic relief, something that helps him deal with his unrequited love for his friend Call.

108 words.

 

 

KeyWords

Chief Mechanic 5M

Murky Past 15

 

Flaws

Legs Paralysed 5M2

Never Tricks Crewmates 1M

Unrequited Love for Call 5M

 

Personality

Curious 5M

Cunning 15

Inspired 5M

Meticulous 5M

Patient 5M

Suspicious 15

Tinkerer 5M

 

Relationships

Gang [Former-Member of] 17

Former Comrades [Friends of] 17

The Betty’s Crew [Loyal to] 19

Black Market [Contacts] 15

Underworld [Contacts] 15

Criminal Boss [Contacts] 15

Parts Supplier [Contacts] 5M

Junkyard Owner [Contacts] 5M

Trusted By Elgyn 10M

 

Abilities

Adapt Technology 15M

Climbs 4M

Comic Relief 19

Conceal Weapon 19

Crawls 19

Deals with Stressful Situations 19

Kawlang Manoeuvre 19

Knows Hidden Parts of Ship 5M

Nothing Interferes with Work 15M

Overcome Infirmity 5M

Repair Anything 20M

Strong Arms 5M

Take out Frustration on Objects 15M

Understand Function 5M2

Uses Vulnerability to Gain Ill-placed Sympathy 19

 

Wheelchair

Re-Vamped Motor 19

Weapons concealed in its workings 19

Tough 19

Speedy 5M

 

Wealth

Standard of Living: Common 13

WEAPONS:- Hidden Guns, Hidden Weapons, Knife, Wrench.

ITEMS:- Fake Papers, Assortment of Loot, Assorted Tools, Spare Parts, Overalls, Wheelchair

Jul. 5th, 2009

Sunday Scimitar - 15

Here is a longer cutlas with a good bucket guard and a killer curve to the blade.


Scimitar-15

Jul. 2nd, 2009

RPG Convention listing for UK and Europe

Here is a list of RPG conventions take will take place in the UK and Europe.
Some have yet to have their dates confirmed.

0 AmberCon UK '09. Harben House, Newport Pagnell, Buckinghamshire, UK.
Friday 10th - Sunday 12th July 2009
http://www.ambercon.org.uk/

0 PaizoCon UK 2009. Aston University Business School, Birmingham, UK.
Saturday 11th - Sunday 12th July 2009
http://paizocon.co.uk/

0 Sceaptune Games Open Games Day. Shipton Bellinger Sports & Social Club, Tidworth, Hampshire, UK.
Saturday 25th July 2009.
http://www.sceaptunegames.co.uk/news.htm

0 Constitution 2009. New Hall, Cambridge, UK.
Friday 31st July - Sunday 2nd August 2009.
http://www.constitution-con.org.uk/

0 Ropecon 2009. Dipoli, Espoo, Finland.
Friday 31st July - Sunday 2nd August 2009.
http://www.ropecon.fi/2009/index_en.html

0 Confess 2009. Southern Hotel, Sligo, Ireland.
Friday 18th - Sunday 20th September 2009.
http://www.bebo.com/confess09

0 CONcrete Cow '09½. Old Bath House, Wolverton, Milton Keynes, UK.
Saturday 19th September 2009.
http://www.mk-rpg.org.uk/Concrete_Cow

0 Furnace 2009. The Garrison Hotel, Sheffield. UK
Saturday 10th - Sunday 11th October 2009.
http://www.rpgfurnace.com/

0 Game '09. Palace Hotel, Manchester, UK.
Friday 16th - Sunday 18th October 2009.
http://gamecon.game-host.org/apex/f?p=1 ... 1856348190

0 Spiel 2009. Messe Essen, Essen, Germany.
Thursday 22nd - Sunday 25th October 2009.
http://www.merz-verlag.com/spiel/e000.php4

0 GamesFest 4. The Watford Colosseum, Watford, UK.
Saturday 24th October 2009.
http://www.gamesfest.co.uk/

0 OddCon 2009. Park Inn, Telford. UK.
Friday 30th October - Sunday 1st November 2009.
http://www.oddconuk.org.uk/

0 Chimeriades 2009. Lycée agricole Legta Valabre, Aix-en-Provence, France.
Friday 30th October - Sunday 1st November 2009.
http://chimeriades.googlepages.com/accueils

0 Dominicon N SPAAAAAAAAACE!!! 2009. N.U.I Maynooth, Kildare, Ireland.
Friday 13th - Sunday 15th November 2009.
http://www.dominicon.ie/

0 Indiecon' 09. Holbourne, Naish, Christchurch, Dorset, UK.
Thursday 12th - Monday 16th November 2009.
http://www.indiecon.net/

0 Curious Consequences. Holbourne, Naish, Christchurch, Dorset, UK.
Thursday 19th - Sunday 22nd November 2009.
http://www.ishtari.co.uk/consequences/c/

0 Dragonmeet 2009. Kensington Town Hall, London, UK.
Saturday 28th November 2009.
http://www.dragonmeet.co.uk/

0 Ludicrus '09. Kesgrave Community Centre, Ipswich, UK.
Saturday 5th - Sunday 6th December 2009.
http://www.ludicrus.org/

0 WarpCon XX. University College Cork, Ireland.
Friday - Sunday January 2010.
http://www.warpcon.com/

0 Conception 2010. Naish Holiday Village, Highcliffe, Christchurch, Dorset, UK.
Wednesday 27th - Sunday 31st January 2010.
http://www.conceptionuk.org/

0 Conflagration 2010. Queen Margaret Union, Glasgow. Scotland.
Saturday – Sunday February 2010.
http://www.conflagration.org.uk/

0 Leprecon XXXI. Goldsmith Hall, Pearse St. Dublin 2, Ireland.
Friday 5th - Sunday 7th March 2010.
http://www.leprecon.ie

0 Itzacon VI. NUI Galway, Galway, Ireland.
Friday - Sunday March 2010.
http://www.itzaconeire.com/

0 Conpulsion 2010. Teviot Student Union, Edinburgh University, Scotland.
Saturday 26th - 28th March 2010.
http://www.conpulsion.org

0 Dragonmeet Midlands 2010. Derby Assembly Rooms, Derby, UK.
Saturday 10th April 2010.
http://www.dragonmeetmidlands.co.uk

0 Student Nationals RPG Championships 2010. Heriot Watt, Edinburgh, UK.
Friday 23rd - Sunday 25th April 2010.
http://www.studentnationals.org.uk/index.php

0 Salute 2010. ExCel, London, UK.
Saturday 24th April 2010.
http://www.salute.co.uk/

0 Beer & Pretzels XXI. Town Hall, Burton-upon-Trent, UK.
Saturday - Sunday May 2010.
http://www.spiritgames.co.uk/bnpdetails.php

0 UK GAME EXPO 2010. The Clarendon Suites, Stirling Road, Edgbaston, Birmingham, UK.
Friday 4th - Sunday 6th June 2010.
http://www.ukgamesexpo.co.uk

0 Continuum 2010. John Foster Hall, Leicester University. UK.
Friday 2nd - Monday 5th July 2010.
http://www.continuum.uk.net

Jul. 1st, 2009

The new HeroQuest Core Rules are now available!

Posted from the Moon Design Development Blog, [info]vingkot .


Moon Design is proud to announce that the HeroQuest Core Rules are now available for sale from www.glorantha.com or www.heroquest-rpg.com!

You can directly order copies of the new HeroQuest Core Rules book and download pdfs from the website. We regret to inform you that our current eCommerce vendors do not support bundles of books and pdfs. We are exploring options to fix that in the future but until then, comfort yourself with the knowledge that the money will be going to make sure we have more money to pay for art and writers!

BTW, we are still working out the kinks with Plimus (our PDF vendor). If it takes a little while for you to get an email with the download link - be patient. They are still checking to make sure that we aren't some sort of nefarious international outfit! The first dozen or so PDF downloaders are likely to get some initial weirdness (for example, you may get a phone call from Plimus just to make sure that you really ordered the PDF). Just be patient and we will make sure that you will get your PDF!

But without any further ado:


Photobucket


Anything you can imagine, you can play…

HeroQuest is the innovative, dynamic, and flexible rules engine by Robin Laws, suitable for play in any genre or setting. It present a simple and flexible system that allows Game Masters to make decisions the way authors and screenwriters do when creating novels, TV episodes and movies. HeroQuest encourages creative input from your players, resulting in an exciting, unpredictable narrative created through group collaboration. Its resolution methods and scalable character levels make it equally suited for any genre, from epic fantasy to satirical soap opera. Whether your next game idea draws on horror, war, westerns, martial arts, pulps, cyberpunk, cliff-hangers, giant robots, super-powered heroes, space opera, cop action, corporate intrigue, furry animals, swashbuckling adventure, Greek tragedy or even drawing room comedy, HeroQuest can handle it! You can even use HeroQuest to emulate a musical – although it won’t do the singing or dancing for you.

Completely rewritten by the Robin Laws, this new edition opens and details running the core system for any genre.

What’s in this book?

This book contains everything needed for play:

  • Character Creation – describe your character and get playing in minutes.
  • Overcoming Obstacles – handling conflict, be it with swords, words, magic, superpowers, guns or armies.
  • Playing Stories – how to vividly run your adventures in engaging and creative ways.
  • Narrating - the secrets for balancing the give and take between narrators and players.
  • Followers and Support – how your sidekick, followers, horde, army or community help you.
  • Creating Genres – details for creating and detailing your game world.
  • Gaming in Glorantha - a separate section on applying this system to Glorantha.
  • Quick Reference – so you don’t have to hunt for the information you really need.
However, the new HeroQuest Core Rules are not the only new thing for sale on the new and upgraded glorantha.com website! We will have much of the Stafford Library up and for sale in both book form and as downloadable pdfs, including:
  • Glorious Reascent of Yelm - THE Dara Happan background book
  • Arcane Lore - Greg's notes on the development of his thoughts concerning heroquesting and Gloranthan magic
  • The Middle Sea Empire - THE background book for the God Learners and the Jrusteli Empire
  • History of the Heortling Peoples - THE background book for the Orlanthi of Sartar and Heortland, as well as the Arkat Wars, Harmast and the EWF
We will also have a number of older books back in print and for sale in both book form and as downloadable pdfs, including:
  • Dragon Pass: Gazetteer of Kerofinela
  • Imperial Lunar Handbook, volumes 1 and 2
  • Blood Over Gold
  • Men of the Sea
  • Masters of Luck and Death
With the exception of Dragon Pass: Gazetteer of Kerofinela (which is statless), these books were written for First Edition HeroQuest but can easily be retrofitted for the new HeroQuest Core Rules.

Check out the website and maybe buy yourself a book or download. Or two. Or three (or four, five, six or more!)

Jun. 30th, 2009

New HeroQuest logo

I was asked to come up with a logo for the new HeroQuest core rules and other future products by Moon Designs.
I did several designs that used the Gloranthan runic writing font of the old logo as well as other lettering styles.
None of them really worked that well though I was happy with the different textures and colours I came up with for the letter fill.

Then I looked back at the lettering styles of the old Chaosium boxsets for 'Pavis' and the 'Big Rubble'.

I did like that font style though I didn't have it myself.
So I decided to design my own from scratch, using the old font as a starting point but changing the style somewhat. I added a slight curve to the base of the serifs and fattened the letters more.
I added a metal trim to the edge of each letter to give it a 'classy look' and used the textured fills I had come up with earlier to solidify the lettering. A white highlight was added to give them a shiny look and I added a shadow to give it a solid dimension.

To finish it off I did a line of runes across the top to give it a retro look. This design has half Gloranthan runes and the other half symbols drawn from other possible genres and settings [The new HeroQuest rules are genric now, not just tied to Glorantha].

I have done variations to the main design so any colour can be used. The red does suit the [info]jonhodgson cover for the core rules but other cover art may need a different colour to set off the logo. We have several different marble like textures and colours as well as some metal textures that will suit other works better.
Also for solely Gloranthan products the line of runes will be purely Gloranthan ones.

Photobucket

Photobucket

The new HeroQuest logo

Jun. 28th, 2009

Sunday Scimitar - 14

This week's scimitar is a short cutlas!

Scimitar-14

Jun. 26th, 2009

Continuum 2010

The dates for Continuum 2010 are
Friday 2nd to Monday 5th July 2010.

The Yahoo Group is at:
http://games.groups.yahoo.com/group/Continuum2010/

The Facebook event is at:
http://www.facebook.com/event.php?eid=94299599526&ref=mf

More news will follow over the next few weeks!

Jun. 19th, 2009

stupid, serenity, Jayne Hat, firefly

Role-playing Questionnaire

So a quick role-playing questionnaire I have stolen off Facebook.
Basically details my role-playing history and my likes and dis-likes in runing games. I hope that you may it informative?

1. What was the first RPG you ever played?
RuneQuest II

2. How long ago?
1981.

3. Tell us something about it?
I was introduced by my older brother as I had been drawing some treasure maps. The first scenario was from Chaosium's Apple Lane supplement 'Rainbow Mounds'.
I was playing a Black Fang Brotherhood Assassin who managed to fall off the bridge into the water. The GM, a friend of my brother, then switched to dealing with how my sister was doing with her character.
Only after an hour did he reveal I had been rescued by Newtlings.
After that I brought the rule book along with the RQ box set miniatures from Derby's CoOp. I do remember doing my English Speaking Board exams on Glorantha every year while at school. Since then I have been playing RuneQuest, I remember clubbing together to buy one copy of RuneQuest III from Games Workshop in Nottingham as it was too expensive.
I only switched to Hero Wars in 2000, then onto HeroQuest.

4. How soon after did you start playing a regular session?
Straight away.

5. Which genres have you played?
I tried a bit of most but I prefer good settings rather than genres.

6. Which games have you played?
I am a Chaosium fan boi so I have played all their games - QuestWorlds, Stormbringer, Call of Cthulhu, ElfQuest, RingWorld, Worlds of Wonders and RuneQuest. Now I mainly play HeroQuest.

7. Give a list of some or all of the PC's you've played.
Darsimis, a Yelmalian mercenary who is guarding a couple of dodgy dealing, Lunar merchants who want to make a trade route to Kralorela over the Rockwood mountains in Griffin Mountain.
Keelhaul Whyduh - Bloodbeard Pirate with his own set of Sea Dogs and knowledgeable on the infamous Pirates Code!
Ashanara - A Lunar swirling twin scimitar swordswoman devoted to the Lunar Way and emancipating women everywhere.
Manushi Many-Flight, a noble from Teshnos who is visiting a small charming town next to a delightful ruin. Along with his gigantic Phomia [elephant] called Nippletooth and his Orangatag 'man' servant he has visited several interesting locations in Pavis and the Big Rubble.
Sir Kaulth, an Esvulari knight from Durengard. Started working as a guard for Sir Guis de Brut in Caldvale Manor, a nice pleasant place with no real problems. Then it got really dark quite fast. Ended up wearing vampire armour and fighting machines.
Duran Duranis - a Sartarite warrior and spearman who ended up travelling the whole of Glorantha.

8. What's your favourite genre?
After Glorantha I would say Spaceships with ashtrays like Firefly.

9. What's your favourite game/system?
HeroQuest.

10. What's your favourite supplement?
King of Sartar by Greg Stafford.

11. Who are your favourite PC's?
see 7 above.

12. Have you GM'ed?
Yes.

13. Which game did you GM first?
RuneQuest II.

14. How did it go?!
It went well though hit a few snags.
Every time the players defeated a bunch of foes they would sell off the armour and weapons. They would spend the money to get better so I would have to send more foes at them with bigger and better armour and weapons. They would defeat them, sell the goods and get better again so I would send even more enemies with more armour and weapons against them. It just kept going on and on.

15. Which is your favourite campaign that you've GM'ed?
I ma enjoying my Air & Motion campaign for my HeroQuest game as well as my Left For Dead series in my Firefly game.

16. Do you prefer to GM or PC?
I prefer to GM.

17. Which genre that you haven't tried would you most like to try?
I would love to run a party-less game based on War & Peace but with some serious fantasy elements.

18. Which game/system that you haven't tried would you most like to try?
Nephilim RPG.

19. Do you play a typical character of any kind?
I usually play the dark and savage one usually who often plans.

20. What do you like best about role-playing?
The creating of stories together.

Jun. 14th, 2009

Sunday Scimitar - 13

So this week's scimitar is in fact a Falchion type sword. It has a single-edged broad blade with a single fuller and though it has a sharp stabbing point this is a slashing weapon. Most of the blade is straight with only the tip being curved to allow a better slash attack.
The crossguard is a large, simple bar with an elegant curve to it. The hilt is bound in leather and pommel is heavy and allows for a two-handed grip if necessary. Though this weapon looks crude it is in fact a very efficient sword and suits being used against armoured foes.

Scimitar-13

Jun. 7th, 2009

Sunday Scimitar - 12

So missed last week's as I was away in Germany for Tentacles but we'll have another now.
This one is another fantasy sabre with moon-curved handguards and an inverted cresent moon as a prommel.
An excellent example of a Lunar Trooper's sword.


Scimitar-12

May. 28th, 2009

Midweek Character - Bobby Singer

So here is another Midweek Character, this one is again from my Supernatural game that takes place at Tentacles Omega convention this weekend.
Bobby is the go-to-guy in the Supernatural TV series and has a lot to offer in the game - without him the mystery may never get solved.

Bobby
Bobby Singer.

Bobby Singer's Story 

"Do I look like a ditch-able prom date to you?". 

Dean "This isn't your fight". Bobby "The hell it isn't!!!!, family don't end with blood, boy!". 

Bobby Singer is a passionate, tough hunter who runs an auto salvage yard as his day job, and is a go-to guy for supernatural research. He seems to have amassed quite a bit of experience over the years plus his house is full of books about demons and 'other things'. John Winchester was an old friend, though they had a falling out. 

Bobby's a no bullsh!t kinda guy. He's straight-up loyal and has helped many other hunters whenever they need him and he knows his sh!t. 

Bobby is cautious and shrewd, he laces his beer with holy water, and plans his hunts and works out tactics. 

107 words 

 

KeyWords 

Hunter of the Supernatural 

Salvager 

Mechanic 

 

Flaws 

Fell Out With John 

Has a Day Job 

Over the Years 

 

Personality 

Cautious 

Experienced 

Loyal 

No Bullsh!t Kinda Guy 

Passionate 

Shrewd 

Straight-up 

 

Relationships 

Distrusts Bela Talbot 

Friend to Dean 

Friend to Sam 

Old Friend to John 

Mourns his Wife 

Hates Ruby 

 

Abilities 

Amassed Experience 

Books About Demons 

Books About 'Other Things' 

Good With Holy Water 

Go-To Guy 

Helps Hunters 

Knows Demonology 

Knows His Sh!t 

Knows Mythology 

Knows Supernatural 

Laces Beer With Holy Water 

Often Needed 

Plan Hunt 

Tough 

Works Out Tactics 

 

Items 

Arcane Paraphernalia 

Auto Salvage Yard 

Holy Water 

House Full of Books 

Sawed-off Shotgun

May. 27th, 2009

Freeform Serenity: Showboat

My good friend Simon has written another Serenity freegame for 32 players that we will run at Tentacles Omega convention that takes place in a castle above the Rhine Valley in Germany this weekend.

I have assisted with the writing, along with Colin, as well as producing of some of the props and items for the game.
Trouble is Simon has just out-classed us all with those masks below that he has made today!

Here is the blurb for the game:
Serenity/Firefly: Showboat!
by Simon Bray, Darran Sims and Colin Driver

In the inky dark of the Black a small transport ship drifts into view alongside a huge cruise ship bound for the Rim.
"Out in the black it's not all broken down boats, Reavers and space dust, hell that's only half of any story. Not all the high and mighty Core dwellers stay at home you know, some come out here into the Rim, looking for adventure and beauty away from the sterility that the Alliance has to offer. All aboard their fine showboats and cruise ships they ride out in the lap of luxury. They bring with them shiny purses full of credits, cases full of fancy medicines and a might of other secrets to. Of course such a pretty little box of goodies comes with a lock or two, all as you need is the right key," said the Captain. He grinned at the beautiful courtesan at his side who returned his smile with a petulant sneer.
"I would expect no less from you, this is my business, not yours," she gracefully snarled as she stormed from the room.
"Then again some boxes are just pure trouble when they are opened, just look at that one of Pandora's. I would say that a ship full of tourists, parliamentary lobbyists, alliance guards and such forth, looks like a mighty box of trouble," said the older man from the doorway clutching his chest; the Doctor stood looking worried as usual at his side.
The Captain just smiled his boyish grin, "You know how much I was hoping you would say that old friend?"
"Are we there yet? I thought you said you could get me there on time," said the passenger from the top of the gantry. "I have very important business, and must not be late. Also I want to discuss a refund, this ship is infested if you ask me."
"Cleanest ship in the Verse!" snapped the Captain defensively "Tell him Doc!"
"We're just *cough!* about to dock *cough!* sir," choked the pilot.
All aboard the luxury cruise ship "Venturer", where the rich, famous and fortunate live like kings in the height of luxury. On this very ship the Alliance is conducting a passionate debate to decide the future of the Verse. But riches and politics attract less wholesome folks like flies around honey.

Play a space rogue, courtesan, politician, special agent or valiant captain in this game of daring exploits, devious politics and deadly secrets. This is a game of good role-playing; newcomers are always welcome but only if they are coming to chew scenery and make this game go with a bang. Costuming a necessity and turning up on the day even more so


Photobucket
Reaver Masks by Simon Bray.

Nice!
Hopefully it will not give too much plot away by showing these!

May. 24th, 2009

Sunday Scimitar - 11

So I haven't posted a Sunday Scimitar picture for a while due to being away on holiday so here is another one.
This one is another Chinese sword with a curved handle, a board blade with a wide tip and a single deep fuller.

Scimitar-11

May. 20th, 2009

Midweek Character - Ruby

So I haven't posted for a while due to being away on holiday so here is a tasty character to play.

Ruby is a fantastic character in the Supernatural TV series, a wicked character with a possible heart of gold. She is also one of the player characters in my Supernatural HeroQuest game that takes place at Tentacles Omega 2009
She is a suitable foil for the Winchester brothers and should be able to hold her own in the game even though she is almost an antagonist.

Ruby

Ruby's Story

"Anyone got a breath mint? Some guts splashed in my mouth while I was killing my way in here..."

"Well... they killed your precious little virgin too! Next time... we do MY plan"

Ruby, a feisty blonde, is a demon with demonic abilities such as enhanced strength and inhuman durability; however she is vulnerable to most weaknesses of demons.

Ruby is a skilled fighter, forgoing telekinesis that other demons use, she tends to rely on martial arts.

During her time as a witch, she gained extraordinary knowledge of magic. She knows how to nullify the effects of hex bags, as well as how to create them to hide her presence from supernatural beings. She knows a spell capable of wiping out all demons - including herself - within a mile radius.

Ruby possesses a mysterious and magical "demon-killing" knife.

107 words

 

KeyWords

Demon Possessed Female

Witch

 

Flaws

Vulnerable To Weaknesses of Demons

Distrusted

Enemy To All Demons

Once Human

 

Personality

Feisty

Forgo Easy Way

Mysterious

Rely On Mundane Way

 

Relationships

Distrusts Dean

Hated By Other Demons

Mentor to Sammy

Rival of Bela Talbot

Suspicious of Bobby Singer

 

Abilities

Create Hex Bags

Demonic Abilities

Demonology

Enhanced Strength

Extraordinary Knowledge of Magic

Extensive Knowledge of Supernatural

Feisty Blonde

Gain Magic

Hide Presence From Supernatural Beings

Inhuman Durability

Knows Martial Arts

Knows Spells

Nullify Hex Bags

Nullify Magical Effects

Possesses Magical Artefacts

Skilled Fighter

Telekinesis

Wipe Out All Demons Within A Mile

 

Items

Arcane Paraphernalia

Demon Killing Knife

May. 3rd, 2009

Sunday Scimitar - 10

So this is a fantasy scimitar, a Lunar one judging by the Moon rune on the hand guard.
This is a solid sword with one cutting edge. The majority of the blade is straight with only the blade tip curved.

Scimitar-10

May. 2nd, 2009

[WIP] 3D map of Dragon Lands of Glorantha. Part 2

I have done some work on this map having done the western hills and finished off the mountains.
I am working on a few samples of the swamp that I'll post up soon.


 

See the map... )



Dragonlands-02
Dragon Lands of Glorantha - isometric sketch-02 Thmbnail

 

Apr. 28th, 2009

[HeroQuest 2] Publication News!


This has just been announced by Rick Meints of Moon Design.

Some good news!

Quote:
HeroQuest 2009: We're back!!!

Hello all,

To begin, thank you all for your patience as Moon Design got through its quiet phase, mainly due to the trying economic times that face many of us. Work and travel overseas took its toll on my schedule, but that is largely all sorted now. Production is gearing back up and many things are getting back on track. My first announcement deals with an addition to the Moon Design Team. Jeff Richard is now my partner with the specific task of developing all Gloranthan HeroQuest products. He is the single point of contact for all authors.

As for publications, here is the latest on what is in the works:
--------------------------------------------------------------------
HeroQuest: Core Rules (2nd Edition). The long awaited book is finally here! This is Robin Laws' innovative, dynamic and flexible rules engine suitable for play in any genre or setting. It presents a simple and flexible system that allows Game Masters to make decisions the way authors and screenwriters do when creating novels, TV episodes and movies. HeroQuest encourages creative input from your players, resulting in an exciting, unpredictable narrative created through group collaboration. Its resolution methods and scalable character levels make it equally suitable to any genre, from epic fantasy to satirical soap opera. Whether your next game idea draws on horror, war, westerns, martial arts, pulps, cyberpunk, cliff-hangers, giant robots, super-powered heroes, space opera, cop action, corporate intrigue, furry animals, swashbuckling adventure, Greek tragedy or drawing room comedy, HeroQuest can resolve its scenes of conflict, both big and small. You could even use HeroQuest to emulate a musical—although it won’t do any of the singing or dancing for you. Completely rewritten by the original designer, this new edition opens and details running the core system for any genre. 160 pages. Available in June 2009 (including the Tentacles convention).

The Sartar Book. In progress since 1980 (!), The Sartar Book is the largest Gloranthan sourcebook ever published and contains in one BIG volume (nearly 400 pages!) everything you need to run a Gloranthan campaign set amongst the storm-worshipping tribes of the Kingdom of Sartar; how to create Sartarite characters and clans, magic and religion of the Sartarites (including new HQ writeups of the cults of Orlanth, Ernalda, Humakt, Chalana Arroy, Issaries, Lhankor Mhy, Elmal, Urox and Yinkin), Orlanthi heroquesting, background information about Sartar and its people, an an epic campaign arc with love, vengeance, and mythic adventure - including adventures in the Upland Marsh and a major Heroquest through the Underworld. Tons of new material that has never been printed before - this is a hefty load of pure Gloranthan Gold. Most importantly, your heroes are the center of this saga! Although we are still working on final edits, art and maps, a special limited edition pre-release version will be available at Tentacles.

Next up:
--------------------------
The Pavis Book. The first supplement to the Sartar Book, the Pavis Book is an update of the classic Pavis and Big Rubble setting, revised for the HeroQuest rules. But this is not a reprint of the old material - the Pavis Book contains new adventures, new information, and insights into some of the secrets of the ancient Walled City. Contains writeups of the cult of Pavis, Yelmalio, the Seven Mothers and others.

Whitewall: the Last Rebel King. Yep, you heard right, we are going to put your heroes right in the middle of the great battles of Whitewall and Iceland.Contains background on the Hendriking, Volsaxing and Heortland, as well as a story arc that puts your heroes in the middle of the action.

Other manuscripts are still in the production pipeline, including Ian Cooper's Coming Storm Campaign, Distant Shores, the Aldryami Book, and Heroes of Malkion. More on their publication dates will be announced
later this summer.

Rick Meints
Publisher, Moon Design


(C)2008 Jon Hodgson

Apr. 27th, 2009

To GM or not to GM: That is the question?

Whether 'tis nobler in the mind to suffer
The slings and arrows of heavy game criticism,
Or to take arms against a sea of system backlash,
And by opposing end them? To die: to sleep;
No more; and by a sleep to say we end
The heart-ache and the thousand natural shocks
Of a lack of players, 'tis a consummation
Devoutly to be wish'd. To die, to sleep;
To sleep: perchance to dream of a great home group: ay, there's the rub;
For in that sleep of no games to GM what dreams may come
When we have shuffled off to a convention for games?


So I am having a little bit of a crisis at the moment as far as my GMing games goes. I seem to have lost faith with my ability to GM at conventions as I have fallen under some heavy criticism

I am really struggling to keep my home group together. I have had some excellent players join over the last couple of years yet they seem to find excuses when to next session is scheduled not to come.
Now I am a good host – I provide a cooked meal and snacks as well as a full fridge of drinks [beer and soft drinks], I run a reasonable game with a good story, I am well organised with nice maps and handouts. The setting is fairly cool though I do know that many people do have an issue with Glorantha as a setting.

I do also know that many people dislike the HeroQuest system, but I didn’t expect it to the point that several people have condemned my games on the RPG con circuit here in the UK. This is just not an attack on HeroQuest but my games in general. Now it could be just rumours but having heard this from two different sources is troubling. Bad-mouthing my games seems a little bit cruel and vindictive and the rumours are appearing to spread by word-of-mouth.

It is now getting to the point that I may have to give up GMing games at conventions all together.
I plan to run a few HeroQuest games at Tentacles Omega, a RPG convention that takes place in Germany at the end of May this year, and get some detailed feedback from those games.

I may just attend less RPG conventions in future; I’ll just concentrate on help organising some conventions that I am involved with instead.
At Furnace I'll not run any games for instance.

I am just not sure what else to do?

Apr. 26th, 2009

Sunday Scimitar - 09

Another slender blade with a round curve that makes it good at slashing. This also has a sharp double edged point that is great for stabbing with, that is directly matched to the handle.
There is a knuckle guard and the pommel is claw shaped to enable to do a backhand swipe or stab.


Scimitar-09

Apr. 22nd, 2009

Midweek Character - Sabra Hillard

So I have realised that I haven't posted up a HeroQuest character for a while so without further ado I post another female character.
This is Sabra Hillard, pilot of The Betty, from Alien: Resurrection film, written by Joss Whedon.
Though the character had a small part in the film she does play a big role in the game. As pilot she controls the ship but also she is heart of the group. When her character is absent the group does seem to be more aggressive and commit more atrocities [part of the fun of the games is committing atrocities of one sort or another].

She also has a good dose of Badass!

Hillard

 

 

Hillard's Story
"Nobody is left behind. Not even you Johner!”

“No, There’s got to be another way”

Sabra Hillard is the Betty's pilot. A feisty, captivating woman, she is also tender and dignified. Flying is in her blood as she was trained as a commercial pilot before enrolling into the Alliance military, piloting every known class of ship. Hillard knows every operating tactic and procedure and how to circumnavigate them as well as out-manoeuvring and escaping any other flyer.

Hillard served with Elgyn but like him she refused to commit the atrocities ordered by the Admiralty command. She cherishes the freedom that being a freelancer brings almost as much as she loves Elgyn; she shares both the perils and the rewards of their current smuggling lifestyle.

109 words.

 

KeyWords

Former Alliance Pilot 17

Smuggler 15

 

Flaws

Refused to Commit Atrocities 15M

Hates Being Confined 12M

 

Personality

Conceited 1M

Dignified 19

Feisty 5M

Impetuous 17

Loyal 8M

Rash 17

Relaxed 17

Superior 17

 

Relationships

Alliance Pilots [Contacts] 19

Commercial Pilots [Associates] 19

Alliance Admiralty [Adversary] 19

Battle Unit [Former -Member of] 17

Former Comrades [Friends of] 17

The Betty’s Crew [Loyal to] 19

Black Market [Contacts] 15

Underworld [Contacts] 15

Elgyn Rane [Lover ] 20M

 

Abilities

Captivating 19

Cherishes Freedom 19

Circumnavigate Enemy Tactics 1M

Commendable War Service 19

Dirty Fighin’ 12M

Enrolled into Alliance Military 19

Escape Pursuit 5M

Flying is in Her Blood 19

Knows Every Class of Ship 19

Knows Every Operating Tactic 19

Knows Operating Procedures 5M

Know Ship’s Capabilities 5M

Knows Smuggling Lifestyle 19

Out-manoeuvre Other Flyer 19

Persuasive 18M

Pilot Spaceship 15M

Served with Elgyn 15M

Shares the Perils 19

Shares the Rewards 19

Think Quickly 15M

 

Wealth

Standard of Living: Common 13

WEAPONS:- Knife, Pistol, Shotgun, SMG, Spare Ammo..

ITEMS:- Ident Card, Fake Permits, Assortment of loot, Pilots Licence, G-suit


Apr. 19th, 2009

[WIP] 3D map of Dragon Lands of Glorantha

So here is a map I did a while back.
It is of the Dragon Lands of Dragon Pass in Glorantha and is the setting for my HeroQuest campaign.

I was fairly happy with it but it still unfinished and doesn't quite convey the combination of flat lands, swamp, peaks and craggy hills.


See the maps... )


Dragonlands-01
Dragon Lands of Glorantha - isometric sketch -01 Thumbnail.

The labels are just temporary at the moment just to give an idea for comparison of the two maps.

I still have quite a bit to do to finish it off.

One thing I may struggle with is doing the large swamp as I haven't got a clue how to represent it.
Any ideas?

Sunday Scimitar - 08

This scimitar is a Saif [ سيف], a curved Arabian sword. Double edged and slender it is a deadly weapon.

Scimitar-08

Apr. 17th, 2009

My HeroQuest 2.0 games I am running at Tentacles Omega.

0 Tentacles Omega 2009. Castle Stahleck, Bacharach, Germany.
Friday 28th May - Monday 1st June 2009.
http://www.tentacles-convention.de/


Here are my games that I'll be running at Tentacles Omega.

+



'Street Urchins of Ancient Pavis' by Darran Sims narrated by Darran Sims.
Mythic Glorantha: HeroQuest 2.0 adventure for up to 6 players.
Newcomers very welcome. Maturity preferred.

"Abandoned by Family, Ancestors and the City itself, the street urchins have a very hard existence in the shattered remains of Ancient Pavis. They live on the discarded scraps from the city dwellers and *other* denizens of the Rubble, a place where life is very, very cheap.
The only future they have to look forward to is a quick death somewhere in the unforgiving ruins of this once splendid city.
The River Flock has a nice hidey-hole under the Sculpture Garden, a safe haven in this deadly world. Yet many of the street urchins are turning up dead, their bodies discarded.
Now a stranger in red is poking around the upper entrance.
Just what is he after and is he responsible for the deaths of the other urchins?"

+



'Cropcircles and Lights Out' by Darran Sims narrated by Darran Sims.
Supernatural: HeroQuest 2.0 adventure for 5 players.
Newcomers very welcome. Maturity preferred.

"Police reports are coming in from Fulton County, Georgia of cars driving at night without their headlights on. When helpful members of the public flash their lights in courtesy to warn the drivers they become victims to the drivers.
All that seems to be left are the abandoned cars with their headlights smashed out. No trace of the occupants have been found. Forensic reports do confirm that the blood found in the broken headlights is canine, not human.
Are these incidents related to the gang tags found in the recent spate of crop circles that also plague the area?"

+
 
Birkebeiner-02.jpg picture by DarranSims
 
"Winters Warriors" by Darran Sims narrated by Darran Sims.
Mythic Glorantha: HeroQuest 2.0 adventure for up to 6 players.
Newcomers Welcome.
"As initiates of Inora, Goddess of the Mountain Snow, normally you are on the fringes of society as solitary hunters or warriors of the mountains. But now Orlanth is Dead! The land is locked in winter. Suddenly the 'Winter Warriors' are require to save the clan and its tula in the mountains. The dangers of winter are magnifed as ice demons roam the peaks, snowfall cuts off all the lodges and the food stocks are running low. On top of that vast columns of smoke rise from the flat lands and they are getting closer and closer. Villages are being burnt down and destroyed.
Are the Lunars responsible?
Can the winter warriors stop their advance?"

+

Apr. 15th, 2009

Cut-away Orlanthi Steadhouse

Here is an Orlanthi steadhouse in cut-away form that I have been working on. The Orlanthi are the barbarian culture in Glorantha.

This one is a small farm house type structure with half the stead given over to animal stalls with a stone water trough. The younger family members sleep in the 'attic' above the animals while the more important family members sleep in the rooms at the back on beds. The main living room has a central fire pit for cooking, a large communal table and the walls are adorned with weapons and winter survival gear.

Hand drawn with ink in an isometric view.

Photobucket
The Orlanthi Steadhouse

Photobucket
The cut-away of the Orlanthi Steadhouse


More to follow.

Apr. 12th, 2009

Sunday Scimitar - 07

So here is another scimitar drawing I have done.
A simple curved widening blade with a solid guard and heavy pommel.

Scimitar-07

Apr. 5th, 2009

Sunday Scimitar - 06

A nice Chinese ring sword next.
A leather bound hilt with sword-catcher guards and the large curved blade with two fullers to give more flexibility.

Scimitar-06

Apr. 3rd, 2009

Midweek Character - Captain Elgyn

So the next Midweek Character is Captain Elgyn. Portrayed by Michael Wincott in the dark and moody Alien: Resurrection film, written by Joss Whedon, he is a larger than life character.
Though he is the leader of the group he is flawed with avoiding endangering the crew as well as his own incompetent manner. Also trying to reign-in the other characters is a job and a half, just keeping Johner away from the weapons locker is a tough!
He is often the first choice for the games as most players prefer him over the other player characters.

Elgyn as seen by the Alliance



 

Elgyn’s Story

“Hey son, I’ll give you my authorisation code. Its E-A-T-M-E.”

“Drink, Elgyn?” “Constantly.”

“Hey, don’t cut thrust till about 600 metres. We’ll give ‘em a little scare.”

Elgyn Rane is the captain of The Betty and has the kind of authority that doesn't need to flaunt itself. Smart, resourceful and charismatic, he is a former Alliance officer who discovered more challenge and profit in the murky world of space smuggling. Elgyn has used his commendable war service with the Alliance Space Corps, his associates in the Alliance Civilian Guard and his contacts with the Alliance Admiralty to gain lucrative jobs.

With his network connections he evades capture but is mistrusted by the criminal underworld of the rim.

It is his loyalty to his crew that stops Elgyn taking on the more dangerous missions.

106 words.

 

KeyWords

Former Alliance Officer 15

Smuggler 17

 

Flaws

Mistrusted by Criminals 12M

Avoid Endangering Crew 12M

 

Personality

Arrogant 15

Brave 1M

Callous 1M

Charismatic 19

Cunning 17

Devil-May-Care 17

Loyality To Crew 5M

Resourceful 19

Self-Centered 17

Self-Confident 15

Smart 19

 

Relationships

Alliance Space Corps [Contacts] 8M

Alliance Civilian Guard [Associates] 3M

Alliance Admiralty [Contacts] 19

Battle Unit [Former Member of] 15

Former Comrades [Friends of] 15

The Betty’s Crew [Loyal to] 19

Black Market [Contacts] 17

Underworld [Contacts] 17

Sabra Hillard [Lover] 12M

 

Abilities

Assess Situation 15M

Authority that doesn't Flaunt 10M

Avoid Endangering Crew 10M

Charismatic 19

Commendable War Service 5M

Conceal Contraband 5M

Dirty Fighin’ 8M

Discover Challenges 19

Evade Capture 19

Exert Authority 20M

Gain Lucrative Jobs 19

Hates Dangerous Missions 15M

Issue Orders 5M

Kind Authority 19

Knows Murky World 9M

Loves Profit 19

Mistrusted by Underworld 19

Network Connections 1M

 

Wealth

Standard of Living: Common 13

WEAPONS:- Knife, Pistol, Shotgun, SMG, Spare Ammo..

ITEMS:- Ident Card, Fake Permits, Assortment of loot, Bill of Ownership of The Betty.

Mar. 29th, 2009

Sunday Scimitar - 05

Here is another scimitar!
Nice fancy handle.


Scimitar-05

Mar. 25th, 2009

[Actual Play] Getting my wife to play role-playing games.

A couple of years ago, after much convincing and demonstration, I got my wife Jenny to play in one of my role-playing games. She had expressed her displeasure about role-playing games before but on seeing that my friends from my hobby were more reliable and were ‘better’ friends than other acquaintances I have she relented. I did write this report at the time but didn’t post it anywhere as I didn’t have my blog up and running at the time.
Unfortunately the group at the time finished due to illness so that was the last session. When I restarted the campaign with a new group, Jenny was a little bit reluctant to join in from the start but for the last session she has now rejoined.

 

From September 2007

I had planned that HeroQuest session at the time, to take place with my home group, to be a skirmish-type game based on the Battle Of Dwarf Ford. However, my wife Jenny expressed an interest in taking part, something she had normally refused to do in the past. On the few occasions I had asked her to play or even if she was interested in learning what it was all about, she had said no. I hadn’t really pushed the issue; she had come with me to a few RPG conventions but looked on them as a trip away rather than joining in with the hobby itself. I had a smaller group for this session so Jenny did feel a little more comfortable with that for her first time. Jenny joined the other two players, my brother Russell and our friend Mick, people that she knew very well.

 

Read more... )

 

 

 


Jenny did seem to play well though did need some prompting to contribute to the story. She later told me she wasn't sure whether she could interrupt me or the others while they were talking. She was happy to play her role and was content to take part in the decision-making parts of the story.

With the change of the campaign and the restart of it she wasn't confident in joining the game. But now I have my kid sister, Amy join in on the new campaign my wife Jenny has also joined in the game again. 

Mar. 22nd, 2009

Sunday Scimitar - 04

Another drawing of a scimitar.

Scimitar-04

Mar. 20th, 2009

Midweek Character - Maroof Levelhead

This is another of the players characters from the game from Convulsion 2002. Again this is one that was based in the village of Hellbreak while many of the other PCs were from a feuding clan.
While quite marshall this character had his duty to his clan and had to help the other PCs even though they were considered the enemy.
This character was very ably played by Dr Moose. He did so well we invited him to be a regular in our group.

Maroof
Maroof Levelhead with his Spear of Destiny and Brightshield. ©  Darran Sims 



Maroof Levelhead's Story

“The sun illuminates only the eye of the man, but shines into the eye and the heart of the child.”

“Three things cannot be long hidden: the sun, the sky, and the truth.”

Weaponthane and ‘Protector of Hellbreak’, Maroof Levelhead is staunch and resolute in his duties including the maintenance and construction of the high watchtower and fortifications.

Maroof knows the local area, organising the tula patrols and leads the elite Sun-Fire Squad; drilling them in defensive tactics, horsemanship and riding.

When he was younger Maroof was not obligated to home; he wandered Dragon Pass like Elmal and met the DeathLords, the Stonemen and the Wild-Twins. He outmanoeuvred the Sun-Domers and cunningly overcomes the Redcloaks.

Bearer of Spear of Destiny and Brightshield, he is awe-inspiring in any conflict especially skirmishes and shieldwall fighting.

100 words

 

KeyWords

Heortling 13

Weaponthane 5M

Elmal Devotee 1M

 

Flaws

Duty-Bound 14M

Obligated to Home 1M

Not Young Anymore 19

Wanderer 18

 

Personality

Awe-Inspiring 19

Cunning 14

Levelheaded 5M

Resolute 17

Staunch 17

 

Relationships

ANCESTORS 13

BLOODLINE [Solni] 18

CLAN [Hruling] 13

CHIEF [Eldon] 13

Elmal Temple 5M

Protector of Community 1M

DeathLords [Contact] 19

Stonemen [Contact] 2M

Wild-Twins [Contact] 1M

Sun-Fire Squad 14M

Redcloaks [Adversary] 2M

Sun-Domers [Adversary] 2M

 

RUNE AFFINITIES

LIGHT 19

Dazzling Flash, Illuminate Surroundings, Resist Darkness, See in Darkness, Unquenchable Light.

DEFENCE 18

Defend Wall, Endure Wound, Hold Breach, Reflective Shield, Stand Fast.

SUN 19

Blazing Spear, Brilliant Shield, Clear Clouds, Comforting Glow, Unfaltering Defence.

 

Abilities

1H Spear/Shield Fighting 10M

Bearer of Mighty Weapons 1M

Construct Fortifications 1M

Defend Tula 5M

Drill Elite 5M

Horsemanship 2M

Inspiring In Any Conflict 19

Knows Dragon Pass 17

Knows Local Area 17

Lead Sun-Fire Squad 14M

Maintain Defensive Fortifications 1M

Organise Patrols 5M

Outmanoeuvre 19

Overcome Enemy 2M

Ride Horse 6M

Shieldwall Fighting 5M

Skirmish Tactics 1M

Use Watchtower 19

 

Special Abilities

Spear of Destiny 3M

Brightshield 1M

 

Mar. 17th, 2009

Watchmen - Do Not Believe the Hype!

So I succumbed to the hype and went to see Watchmen at the local Cinema De Lux. Now I don't really know much about comic book super heroes apart from what I have seen in films.

Now I did enjoy the spectacle of the film with the special effects and the action packed set pieces. Some of the visuals were stunning but it seems more style over substance.
The length of the film wasn't too bad either as it didn't drag too much.
A nice roller-coaster ride but much of the story didn't make sense.

The story was distracting though with it jumping time frame and character far too much and didn't seem to gel together at all too well. The main story about the 'mystery' of who killed the old superhero did not have the driving force of the film much and the violence by the main antagonist seem to blur it even more. The old superhero was also revealed to be a bit of a bastard in flashbacks that didn't endear any sympathy at all over his death.
The film was also disjointed by the main character being far too powerful while the others didn't have their superpowers explained at all. A wave of his hands and everything would have been all right. It just seemed flat. The whole 'he's distracted' or 'his lack of humanity' part of the story seemed a forced plot convenience.

The batman character was a little too earnest and angst ridden without any pay back. He almost was a pale shadow compared to the recent Batman films.

The main villain's reveal seemed far too late in the film to have impact and was a bit of an anti-climax. You got an idea of who the main villain was during the opening attack of the old superhero. The only good thing was the demise of the antagonist at the end yet that did seem badly timed.
Also there seemed too close a parallel in the destruction of New York and the 11th September twin towers that jarred you out of the fantasy.


The real sin of course was not playing up the villainy of Nixon and Kissinger, the partners in power, but I guess that would be subject of a different film.



Also judging by the trailers before the film there are even more superhero films on the way with some of the characters from X-Men each getting their own film.

Mar. 15th, 2009

Sunday Scimitar - 03

So here is another scimitar- this one is more of the Arabian Nights or Sinbad style one.
This is one of my favourites!

Scimitar-03

Mar. 14th, 2009

Furnace, silly

Contributions sought for Furnace 2009 Con Book?

 Furnace 2009. The Garrison Hotel, Sheffield. UK 
Saturday 10th - Sunday 11th October 2009. 
http://www.rpgfurnace.com/ 

Furance is a small two day convention for 70 attendees held in a former gaolhouse of Hillsborough Barracks in Sheffield, UK. 
Call of Cthulhu, HeroQuest, RuneQuest, Savage Worlds, and plenty of other game systems will be played at this convention. 

A colour Convention Book will be produced and given free to all attendees on arrival. 
As well as information on the convention, venue and games programmes there will be articles on gaming and role-playing. 

The Furnace 2006 Con Book contained articles on convention GMing by Evilgaz, an introduction to Gwenthia by Tom Zunder, a Gloranthian HeroQuest scenario by Newt, 'Hunting the Marsh haggis' by Jane Williams, Serenity:HeroQuest by Darran Sims, a Kallyr story by Jane Williams, an intro to 'Red Star' for Evilgaz's game, along with information about the games, the venue and the favoured charity, Wateraid. 

The Furnace 2007 Con Book contained articles on convention playing by Evilgaz, Aggar Homeland for Glorantha HeroQuest By David Millians, Tal’Vorn a Game World for D&D By Joshua Binks, The Shattered Lands a RuneQuest Setting By Newt Newport, A Gloranthan Story By Jane Williams, ‘Love, Honour & Obey’ a DitV Scenario By Ric Baines, UK Roleplayers - a Brief History By Dave McAlister, Nemesis Madness Meters in Call of Cthulhu By Dom Mooney, Mob Justice Introduction By Iain McAllister, Game Design 101 By Iain McAllister, Kadvalla - A Saintly Order for Mythic Russia By Mark Galeotti, ‘Dragonewts!’ by Darran Sims. 

The Furnace 2008 Con Book had articles on Glorantha in a Nutshell by Jane Williams with art by Terry Whisenant, A Lunar Marriage by Newt Newport with art by Darran Sims, 'Uphold the Yellow Standard' by Newt Newport with art by Darran Sims, ‘Playing Cards’ A Story by Jane Williams with art by Mokkurkalfe, ‘The Everyday Ordeal’ A Jason Calwell Story by Graham Robinson, Monkey in a Nutshell by Newt Newport, UK Role Players Forum by Dave Mcalister with art by Jonny Gray, and a controversial HeroQuest 2.0 Review by Newt Newport. The front cover was by professional fantasy artist Jon Hodgson. 

We are looking for contributions for this year's Convention Book, whether it is artwork, maps, articles, non-player characters, scenarios, encounters, gaming or GMing advice, settings, stories or anything else you can think of. 

We can not pay you but all contributors will receive the heartfelt thanks from the Furnace Committee, the joy of seeing their work in print and a free copy of the Con Book. 

All copyright of any material we use in the book remains the authors or artists, so you can use it again elsewhere. 

As for word count anything from 1000 to 4000 words. A scenario could be a little more at 6000 maximum. 

Formats should be M$ Word 2004 [or lower] or Rich Text Format. If I can copy and paste from PDFs though so they are okay too. 

If you have any accompanying artwork I can include that as well or do my own for your article. Artwork can be in colour as the Con Book will be printed in full colour [that will be good for maps!].

The deadline for the Furnace 2008 Con Book is Monday 28th September 2009


If you can send all submissions to darransims AT googlemail DOT com

Thank you for your time.

Mar. 12th, 2009

Midweek Character - The Tarsh Twins

Here are the Tarsh Twins, some NPCs that appear in my 'Dark Heart of the Dragon Lands' scenario.
They are annoying to the PCs though they may prove useful in passing messages back to the main settlement.
They do bear a resemblance to some advertising icons though that is by shear coincidence, honest!

Photobucket


The Tarsh Twins' Story

"It is a rough road that leads to the heights of greatness."

The Tarsh Twins have always been inseparable; whatever they do they must do it together. They look so alike with their Tarshite style black moustaches and their long, shaggy, black hair. When one speaks up the other.. .. finishes the sentence. Both are long-legged and fast runners with strong fortitude and everlasting stamina. They can endure any weather to trek over vale and dale and trudge any trail always side-by-side.

They are a little imperceptive with people especially when it deals with clandestine shenanigans but when they have made that intuitive leap they shout in concert, “We've got your number!”

100 words

 

KeyWords

Tarshsite

Runners

Twins

Mastakos Devotees

 

Flaws

Imperceptive

Inseparable Twins

Useless With Clandestine Shenanigans

 

Personality

Intuitive Leap

Obtuse

 

RUNE AFFINITIES

MOVEMENT

STORM

ENDURANCE

 

Abilities

Black Moustaches

Endure Weather

Everlasting Stamina

Fast

Long-Legged

Long Shaggy Black Hair

Look Alike

Must Do It Together

One Speaks Up

Other Finishes

Shout

Strong Fortitude

Trek Over Vale and Dale

Trudge Trail

“We’ve Got Your Number!”

Mar. 8th, 2009

Ginger, Young

Sunday Scimitar - 02

So here is another Scimitar.

Scimitar-02

Mar. 5th, 2009

New technology - Bronze!

This is just fantastic!


Tags: , ,

Mar. 4th, 2009

Midweek Character - Darran Sims

So I have now stated myself as a HeroQuest character.
It's an interesting exercise to do and I do think I have captured myself well [though you'll have to judge that for yourself!]

Dr Who


Darran Sims' Story

 

"A lack of planning on your part does not constitute an Emergency on my part"

Darran is a devoted husband, Grandfather of seven, Artist, Cartographer, and keen HeroQuest narrator. As a RPG Convention List Compiler he attends six conventions per year across Europe. His work as an Entertainment Venue Manager means he gets to meet the equally famous and obscure of Britain’s popular culture. Darran has a small mischievous streak [that is a mile deep!] and often boarders on pure schadenfreude. With a penchant for drawing weapons he is certainly not a man to cross.
Darran prevaricates too much while reading posts and threads and not enough time posting his wisdom as a Games Master.

100 words.

 

KeyWords

Entertainment Venue Manager 5M

Artist 1M

HeroQuest Narrator/Game Master 1M

 

Flaws

Bordering Schadenfreude 13

Prevaricates 1M

Small Mischievous Streak 17

 

Personality

Devoted 1M

Keen 5M

Not to be Crossed 15

Wise 17

 

Relationships

Devoted Husband 5M

Loves European RPG Conventions 1M

Grandfather of Seven 5M

To Britain's Popular Culture 17

 

Abilities

Attend RPG Convention 17

Draw 1M

Cartography 17

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Mar. 1st, 2009

Ginger, Young

Sunday Scimitar - 01

So every Sunday I'll post up a drawing of a scimitar that I have drawn.

I must have drawn over 100 different scimitars [though a few are similar]. They were used as white space filler in a few HeroQuest supplements.


Scimitar-01

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