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| Your Ultimate Roleplaying Purity Score | ||
| Category | Your Score | Average |
| Hacklust | 33.02% Has conversations in between massacres | 53.6% |
| Sensitive Roleplaying | 18.99% There is no player. There is only.... Zuul. | 54.7% |
| GM Experience | 12.32% Worldbuilder, storyteller... Master. | 69.3% |
| Systems Knowledge | 93.5% Played in a couple of campaigns | 90.4% |
| Livin' La Vida Dorka | 34.48% Carries dice in pocket 'just in case' | 63.3% |
| You are 42.43% pure Average Score: 68.8% | ||










Aang's Story
"Wow, I haven't cleaned my room in 100 years... Not looking forward to that..."
"I laugh at gravity all the time. Haha! Gravity."
"Walking stinks! How can anyone get around without a flying bison?"
As the last Airbender, only known survivor of the Air Nomads, Aang’s great destiny is to become the Avatar, master of all four elements and bring peace to the Four Nations. Though Aang would rather search for adventure, a life full of fun experiences, not heavy responsibilities. Aang generally acts in a playful, carefree manner, he does become more serious during crisis and danger. Aang's desires are as simple as the animals he loves; his giant sky bison, Appa, and his winged-lemur, Momo.
Aang dislikes being regarded as the mythical Avatar as wherever he goes, always the focus of attention.
100 words
KeyWords
The Avatar
Last Airbender
Flaws
Dislikes being the Focus of Attention
Shirks Heavy Responsibilities
Only Known Surviving Air Nomad
Personality
Carefree manner
Playful
Serious During Crisis
Simple Desires
Relationships
Evades Zuko [Adversary]
Friend to Sokka
Loves Animal Followers
Only Known Surviving Air Nomad
Unrequited Love for Katara
Abilities
Acts Well in Danger
Great Destiny
Life Full of Fun Experiences
Must Master All Four Elements
Search For Adventure
Seeks to Bring Peace to Four Nations
Followers
Appa
Giant Sky Bison
Momo
Winged Lemur
Wealth
Standard of Living: Common 13
ITEMS:- Glider-stave, Sleeping gear, Monk robes.


DeStephano's Story
“I thought you were dead.”
“Begging your pardon, Sir, but F*CK YOU!”
Vincent DiStephano is the recent convert to the crew of The Betty. He was veteran Alliance soldier on protection detail to ‘Special Military Research’ at secret bases on remote planets.
DiStephano is strong and physically fit and socially privileged. He is familiar with Parliament conspiracies having seen many unfold. When one of these backfired, despite conflicting loyalties he allied with the Betty who was bringing in illicit cargo to the base he was guarding at the time. He owes Elgyn his life as he rescued him when base the destroyed by the Alliance. He fears his past will catch up with him so doesn’t get emotionally attached to anyone.
Words 109
Keywords
Former Alliance Trooper 5M
Smuggler 12
Flaws
Conflicting Loyalties 15M
Fears Past Will Catch Up 5M2
Relationships
Alliance Space Corps [Contacts] 8M
Special Military Research [Adversary] 3M
Alliance Admiralty [Adversary] 15M
Parliament [Adversary] 5M2
Battle Unit [Former Member of] 5M
Former Comrades [Mourns] 5M
The Betty’s Crew [Loyal to] 19
Black Market [Contacts] 13
Underworld [Contacts] 13
Elgyn Rane [Indebted to] 12M
Personality
Brave 5M
Callous 12
Cunning 13
Devil-May-Care 12
Emotionally Detached 20
Hates Alliance 5M
Loyal 5M
Self-Centered 17
Obedient 5M
Resilient 15M
Abilities
Distrusts Researchers/Scientists 5M
Guard Cargo 5M
Handle Illicit Cargo 19
Identify Foe 15M
Knows Parliament Conspiracies 19
Knows Remote Planets 19
Knows Secret Bases 1M
Lookout 5M
Owes Elgyn His Life 10M
Physically Fit 9M
Protection Detail Tactics 5M
Seen Conspiracies Unfold 10M
Scouting 10M
Socially Privileged 20
Strong 8M
Use Newtech Weapons 15M
Veteran 19
Wealth
Standard of Living: Common 13
WEAPONS:- Knife, Newtech Pistol, Spare Ammo.
ITEMS:- Ident Card, Fake Permits, Old Uniform & Insignia.

Vriess’ Story
“Wanna check the chair?”
“They never check the chair”
“The Kawlang Manoeuvre, right?”
Vriess is the Betty's chief mechanic. Though his legs are paralysed, he hasn't allowed this infirmity to interfere with his work. Vriess has strong arms with that he climbs and crawls over the hidden parts of the ship. Vriess uses his re-vamped, motorised wheelchair that has hidden weapons and guns concealed within its workings. He is not above using his vulnerability to gain ill-placed sympathy to get his way but he never tricks his crewmates.
Vriess has a murky past from that he still keeps many criminal contacts.
In stressful situations Vriess provides comic relief, something that helps him deal with his unrequited love for his friend Call.
108 words.
KeyWords
Chief Mechanic 5M
Murky Past 15
Flaws
Legs Paralysed 5M2
Never Tricks Crewmates 1M
Unrequited Love for Call 5M
Personality
Curious 5M
Cunning 15
Inspired 5M
Meticulous 5M
Patient 5M
Suspicious 15
Tinkerer 5M
Relationships
Gang [Former-Member of] 17
Former Comrades [Friends of] 17
The Betty’s Crew [Loyal to] 19
Black Market [Contacts] 15
Underworld [Contacts] 15
Criminal Boss [Contacts] 15
Parts Supplier [Contacts] 5M
Junkyard Owner [Contacts] 5M
Trusted By Elgyn 10M
Abilities
Adapt Technology 15M
Climbs 4M
Comic Relief 19
Conceal Weapon 19
Crawls 19
Deals with Stressful Situations 19
Kawlang Manoeuvre 19
Knows Hidden Parts of Ship 5M
Nothing Interferes with Work 15M
Overcome Infirmity 5M
Repair Anything 20M
Strong Arms 5M
Take out Frustration on Objects 15M
Understand Function 5M2
Uses Vulnerability to Gain Ill-placed Sympathy 19
Wheelchair
Re-Vamped Motor 19
Weapons concealed in its workings 19
Tough 19
Speedy 5M
Wealth
Standard of Living: Common 13
WEAPONS:- Hidden Guns, Hidden Weapons, Knife, Wrench.
ITEMS:- Fake Papers, Assortment of Loot, Assorted Tools, Spare Parts, Overalls, Wheelchair
HeroQuest is the innovative, dynamic, and flexible rules engine by Robin Laws, suitable for play in any genre or setting. It present a simple and flexible system that allows Game Masters to make decisions the way authors and screenwriters do when creating novels, TV episodes and movies. HeroQuest encourages creative input from your players, resulting in an exciting, unpredictable narrative created through group collaboration. Its resolution methods and scalable character levels make it equally suited for any genre, from epic fantasy to satirical soap opera. Whether your next game idea draws on horror, war, westerns, martial arts, pulps, cyberpunk, cliff-hangers, giant robots, super-powered heroes, space opera, cop action, corporate intrigue, furry animals, swashbuckling adventure, Greek tragedy or even drawing room comedy, HeroQuest can handle it! You can even use HeroQuest to emulate a musical – although it won’t do the singing or dancing for you.
Completely rewritten by the Robin Laws, this new edition opens and details running the core system for any genre.
This book contains everything needed for play:


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