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Nov. 28th, 2009

'Sartar: Kingdom of Heroes' preview

Here is a small Youtube presentation of the 'Sartar: Kingdom of Heroes'.

Aug. 13th, 2009

Midweek Character - Furnit Many-Feather

This is one of my player characters when I took part in a HeroQuest playtest last year.
No 100 words but rather a quick character generation system that allows the players to get into play straight away.

He is a Sartarite Hunter in Pavis - set in Glorantha and a worshipper of the lightning aspect of Orlanth.

No a bad character actually and I had fun playing him even though I am not keen on being a player as I would rather GM.

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Furnit Many-Feather
Sartarite Hunter – Zavor initiate Rubble explorer and Gorp killer/fryer.

Keywords
Sartarite 13
Hunter 13
Zavor Initiate 17

Goal
Fry Gorp

Flaws
Can’t kill anything but Gorp 5M
Big Bar Tab 13

Interviewed for a special scroll on Gorps by Gorgoria [PC]

Abilities
Burning Lighting 5M
Married to Doug & Dinsdale’s Sister 14
Hates Grita Many-Need [wife] Golden Arches 14
Lightning Bow of Gorp Kill 18
Flirts with Yolanta 14
Shiny Metal Armour 13
Light Darkness 19

Jul. 1st, 2009

The new HeroQuest Core Rules are now available!

Posted from the Moon Design Development Blog, [info]vingkot .


Moon Design is proud to announce that the HeroQuest Core Rules are now available for sale from www.glorantha.com or www.heroquest-rpg.com!

You can directly order copies of the new HeroQuest Core Rules book and download pdfs from the website. We regret to inform you that our current eCommerce vendors do not support bundles of books and pdfs. We are exploring options to fix that in the future but until then, comfort yourself with the knowledge that the money will be going to make sure we have more money to pay for art and writers!

BTW, we are still working out the kinks with Plimus (our PDF vendor). If it takes a little while for you to get an email with the download link - be patient. They are still checking to make sure that we aren't some sort of nefarious international outfit! The first dozen or so PDF downloaders are likely to get some initial weirdness (for example, you may get a phone call from Plimus just to make sure that you really ordered the PDF). Just be patient and we will make sure that you will get your PDF!

But without any further ado:


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Anything you can imagine, you can play…

HeroQuest is the innovative, dynamic, and flexible rules engine by Robin Laws, suitable for play in any genre or setting. It present a simple and flexible system that allows Game Masters to make decisions the way authors and screenwriters do when creating novels, TV episodes and movies. HeroQuest encourages creative input from your players, resulting in an exciting, unpredictable narrative created through group collaboration. Its resolution methods and scalable character levels make it equally suited for any genre, from epic fantasy to satirical soap opera. Whether your next game idea draws on horror, war, westerns, martial arts, pulps, cyberpunk, cliff-hangers, giant robots, super-powered heroes, space opera, cop action, corporate intrigue, furry animals, swashbuckling adventure, Greek tragedy or even drawing room comedy, HeroQuest can handle it! You can even use HeroQuest to emulate a musical – although it won’t do the singing or dancing for you.

Completely rewritten by the Robin Laws, this new edition opens and details running the core system for any genre.

What’s in this book?

This book contains everything needed for play:

  • Character Creation – describe your character and get playing in minutes.
  • Overcoming Obstacles – handling conflict, be it with swords, words, magic, superpowers, guns or armies.
  • Playing Stories – how to vividly run your adventures in engaging and creative ways.
  • Narrating - the secrets for balancing the give and take between narrators and players.
  • Followers and Support – how your sidekick, followers, horde, army or community help you.
  • Creating Genres – details for creating and detailing your game world.
  • Gaming in Glorantha - a separate section on applying this system to Glorantha.
  • Quick Reference – so you don’t have to hunt for the information you really need.
However, the new HeroQuest Core Rules are not the only new thing for sale on the new and upgraded glorantha.com website! We will have much of the Stafford Library up and for sale in both book form and as downloadable pdfs, including:
  • Glorious Reascent of Yelm - THE Dara Happan background book
  • Arcane Lore - Greg's notes on the development of his thoughts concerning heroquesting and Gloranthan magic
  • The Middle Sea Empire - THE background book for the God Learners and the Jrusteli Empire
  • History of the Heortling Peoples - THE background book for the Orlanthi of Sartar and Heortland, as well as the Arkat Wars, Harmast and the EWF
We will also have a number of older books back in print and for sale in both book form and as downloadable pdfs, including:
  • Dragon Pass: Gazetteer of Kerofinela
  • Imperial Lunar Handbook, volumes 1 and 2
  • Blood Over Gold
  • Men of the Sea
  • Masters of Luck and Death
With the exception of Dragon Pass: Gazetteer of Kerofinela (which is statless), these books were written for First Edition HeroQuest but can easily be retrofitted for the new HeroQuest Core Rules.

Check out the website and maybe buy yourself a book or download. Or two. Or three (or four, five, six or more!)

May. 2nd, 2009

[WIP] 3D map of Dragon Lands of Glorantha. Part 2

I have done some work on this map having done the western hills and finished off the mountains.
I am working on a few samples of the swamp that I'll post up soon.


 

See the map... )



Dragonlands-02
Dragon Lands of Glorantha - isometric sketch-02 Thmbnail

 

Apr. 28th, 2009

[HeroQuest 2] Publication News!


This has just been announced by Rick Meints of Moon Design.

Some good news!

Quote:
HeroQuest 2009: We're back!!!

Hello all,

To begin, thank you all for your patience as Moon Design got through its quiet phase, mainly due to the trying economic times that face many of us. Work and travel overseas took its toll on my schedule, but that is largely all sorted now. Production is gearing back up and many things are getting back on track. My first announcement deals with an addition to the Moon Design Team. Jeff Richard is now my partner with the specific task of developing all Gloranthan HeroQuest products. He is the single point of contact for all authors.

As for publications, here is the latest on what is in the works:
--------------------------------------------------------------------
HeroQuest: Core Rules (2nd Edition). The long awaited book is finally here! This is Robin Laws' innovative, dynamic and flexible rules engine suitable for play in any genre or setting. It presents a simple and flexible system that allows Game Masters to make decisions the way authors and screenwriters do when creating novels, TV episodes and movies. HeroQuest encourages creative input from your players, resulting in an exciting, unpredictable narrative created through group collaboration. Its resolution methods and scalable character levels make it equally suitable to any genre, from epic fantasy to satirical soap opera. Whether your next game idea draws on horror, war, westerns, martial arts, pulps, cyberpunk, cliff-hangers, giant robots, super-powered heroes, space opera, cop action, corporate intrigue, furry animals, swashbuckling adventure, Greek tragedy or drawing room comedy, HeroQuest can resolve its scenes of conflict, both big and small. You could even use HeroQuest to emulate a musical—although it won’t do any of the singing or dancing for you. Completely rewritten by the original designer, this new edition opens and details running the core system for any genre. 160 pages. Available in June 2009 (including the Tentacles convention).

The Sartar Book. In progress since 1980 (!), The Sartar Book is the largest Gloranthan sourcebook ever published and contains in one BIG volume (nearly 400 pages!) everything you need to run a Gloranthan campaign set amongst the storm-worshipping tribes of the Kingdom of Sartar; how to create Sartarite characters and clans, magic and religion of the Sartarites (including new HQ writeups of the cults of Orlanth, Ernalda, Humakt, Chalana Arroy, Issaries, Lhankor Mhy, Elmal, Urox and Yinkin), Orlanthi heroquesting, background information about Sartar and its people, an an epic campaign arc with love, vengeance, and mythic adventure - including adventures in the Upland Marsh and a major Heroquest through the Underworld. Tons of new material that has never been printed before - this is a hefty load of pure Gloranthan Gold. Most importantly, your heroes are the center of this saga! Although we are still working on final edits, art and maps, a special limited edition pre-release version will be available at Tentacles.

Next up:
--------------------------
The Pavis Book. The first supplement to the Sartar Book, the Pavis Book is an update of the classic Pavis and Big Rubble setting, revised for the HeroQuest rules. But this is not a reprint of the old material - the Pavis Book contains new adventures, new information, and insights into some of the secrets of the ancient Walled City. Contains writeups of the cult of Pavis, Yelmalio, the Seven Mothers and others.

Whitewall: the Last Rebel King. Yep, you heard right, we are going to put your heroes right in the middle of the great battles of Whitewall and Iceland.Contains background on the Hendriking, Volsaxing and Heortland, as well as a story arc that puts your heroes in the middle of the action.

Other manuscripts are still in the production pipeline, including Ian Cooper's Coming Storm Campaign, Distant Shores, the Aldryami Book, and Heroes of Malkion. More on their publication dates will be announced
later this summer.

Rick Meints
Publisher, Moon Design


(C)2008 Jon Hodgson

Apr. 19th, 2009

[WIP] 3D map of Dragon Lands of Glorantha

So here is a map I did a while back.
It is of the Dragon Lands of Dragon Pass in Glorantha and is the setting for my HeroQuest campaign.

I was fairly happy with it but it still unfinished and doesn't quite convey the combination of flat lands, swamp, peaks and craggy hills.


See the maps... )


Dragonlands-01
Dragon Lands of Glorantha - isometric sketch -01 Thumbnail.

The labels are just temporary at the moment just to give an idea for comparison of the two maps.

I still have quite a bit to do to finish it off.

One thing I may struggle with is doing the large swamp as I haven't got a clue how to represent it.
Any ideas?

Apr. 15th, 2009

Cut-away Orlanthi Steadhouse

Here is an Orlanthi steadhouse in cut-away form that I have been working on. The Orlanthi are the barbarian culture in Glorantha.

This one is a small farm house type structure with half the stead given over to animal stalls with a stone water trough. The younger family members sleep in the 'attic' above the animals while the more important family members sleep in the rooms at the back on beds. The main living room has a central fire pit for cooking, a large communal table and the walls are adorned with weapons and winter survival gear.

Hand drawn with ink in an isometric view.

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The Orlanthi Steadhouse

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The cut-away of the Orlanthi Steadhouse


More to follow.

Mar. 25th, 2009

[Actual Play] Getting my wife to play role-playing games.

A couple of years ago, after much convincing and demonstration, I got my wife Jenny to play in one of my role-playing games. She had expressed her displeasure about role-playing games before but on seeing that my friends from my hobby were more reliable and were ‘better’ friends than other acquaintances I have she relented. I did write this report at the time but didn’t post it anywhere as I didn’t have my blog up and running at the time.
Unfortunately the group at the time finished due to illness so that was the last session. When I restarted the campaign with a new group, Jenny was a little bit reluctant to join in from the start but for the last session she has now rejoined.

 

From September 2007

I had planned that HeroQuest session at the time, to take place with my home group, to be a skirmish-type game based on the Battle Of Dwarf Ford. However, my wife Jenny expressed an interest in taking part, something she had normally refused to do in the past. On the few occasions I had asked her to play or even if she was interested in learning what it was all about, she had said no. I hadn’t really pushed the issue; she had come with me to a few RPG conventions but looked on them as a trip away rather than joining in with the hobby itself. I had a smaller group for this session so Jenny did feel a little more comfortable with that for her first time. Jenny joined the other two players, my brother Russell and our friend Mick, people that she knew very well.

 

Read more... )

 

 

 


Jenny did seem to play well though did need some prompting to contribute to the story. She later told me she wasn't sure whether she could interrupt me or the others while they were talking. She was happy to play her role and was content to take part in the decision-making parts of the story.

With the change of the campaign and the restart of it she wasn't confident in joining the game. But now I have my kid sister, Amy join in on the new campaign my wife Jenny has also joined in the game again. 

Mar. 20th, 2009

Midweek Character - Maroof Levelhead

This is another of the players characters from the game from Convulsion 2002. Again this is one that was based in the village of Hellbreak while many of the other PCs were from a feuding clan.
While quite marshall this character had his duty to his clan and had to help the other PCs even though they were considered the enemy.
This character was very ably played by Dr Moose. He did so well we invited him to be a regular in our group.

Maroof
Maroof Levelhead with his Spear of Destiny and Brightshield. ©  Darran Sims 



Maroof Levelhead's Story

“The sun illuminates only the eye of the man, but shines into the eye and the heart of the child.”

“Three things cannot be long hidden: the sun, the sky, and the truth.”

Weaponthane and ‘Protector of Hellbreak’, Maroof Levelhead is staunch and resolute in his duties including the maintenance and construction of the high watchtower and fortifications.

Maroof knows the local area, organising the tula patrols and leads the elite Sun-Fire Squad; drilling them in defensive tactics, horsemanship and riding.

When he was younger Maroof was not obligated to home; he wandered Dragon Pass like Elmal and met the DeathLords, the Stonemen and the Wild-Twins. He outmanoeuvred the Sun-Domers and cunningly overcomes the Redcloaks.

Bearer of Spear of Destiny and Brightshield, he is awe-inspiring in any conflict especially skirmishes and shieldwall fighting.

100 words

 

KeyWords

Heortling 13

Weaponthane 5M

Elmal Devotee 1M

 

Flaws

Duty-Bound 14M

Obligated to Home 1M

Not Young Anymore 19

Wanderer 18

 

Personality

Awe-Inspiring 19

Cunning 14

Levelheaded 5M

Resolute 17

Staunch 17

 

Relationships

ANCESTORS 13

BLOODLINE [Solni] 18

CLAN [Hruling] 13

CHIEF [Eldon] 13

Elmal Temple 5M

Protector of Community 1M

DeathLords [Contact] 19

Stonemen [Contact] 2M

Wild-Twins [Contact] 1M

Sun-Fire Squad 14M

Redcloaks [Adversary] 2M

Sun-Domers [Adversary] 2M

 

RUNE AFFINITIES

LIGHT 19

Dazzling Flash, Illuminate Surroundings, Resist Darkness, See in Darkness, Unquenchable Light.

DEFENCE 18

Defend Wall, Endure Wound, Hold Breach, Reflective Shield, Stand Fast.

SUN 19

Blazing Spear, Brilliant Shield, Clear Clouds, Comforting Glow, Unfaltering Defence.

 

Abilities

1H Spear/Shield Fighting 10M

Bearer of Mighty Weapons 1M

Construct Fortifications 1M

Defend Tula 5M

Drill Elite 5M

Horsemanship 2M

Inspiring In Any Conflict 19

Knows Dragon Pass 17

Knows Local Area 17

Lead Sun-Fire Squad 14M

Maintain Defensive Fortifications 1M

Organise Patrols 5M

Outmanoeuvre 19

Overcome Enemy 2M

Ride Horse 6M

Shieldwall Fighting 5M

Skirmish Tactics 1M

Use Watchtower 19

 

Special Abilities

Spear of Destiny 3M

Brightshield 1M

 

Mar. 12th, 2009

Midweek Character - The Tarsh Twins

Here are the Tarsh Twins, some NPCs that appear in my 'Dark Heart of the Dragon Lands' scenario.
They are annoying to the PCs though they may prove useful in passing messages back to the main settlement.
They do bear a resemblance to some advertising icons though that is by shear coincidence, honest!

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The Tarsh Twins' Story

"It is a rough road that leads to the heights of greatness."

The Tarsh Twins have always been inseparable; whatever they do they must do it together. They look so alike with their Tarshite style black moustaches and their long, shaggy, black hair. When one speaks up the other.. .. finishes the sentence. Both are long-legged and fast runners with strong fortitude and everlasting stamina. They can endure any weather to trek over vale and dale and trudge any trail always side-by-side.

They are a little imperceptive with people especially when it deals with clandestine shenanigans but when they have made that intuitive leap they shout in concert, “We've got your number!”

100 words

 

KeyWords

Tarshsite

Runners

Twins

Mastakos Devotees

 

Flaws

Imperceptive

Inseparable Twins

Useless With Clandestine Shenanigans

 

Personality

Intuitive Leap

Obtuse

 

RUNE AFFINITIES

MOVEMENT

STORM

ENDURANCE

 

Abilities

Black Moustaches

Endure Weather

Everlasting Stamina

Fast

Long-Legged

Long Shaggy Black Hair

Look Alike

Must Do It Together

One Speaks Up

Other Finishes

Shout

Strong Fortitude

Trek Over Vale and Dale

Trudge Trail

“We’ve Got Your Number!”

Feb. 25th, 2009

Midweek Character - Erminda Steadfast

Here is another player character, this one is from one of my old Gloranthan games. Erminda Steadfast was a character I came up with for a scenario I was running at Convulsion 2002.
Playing a character that worships Ernalda, the Earth Goddess, is a fairly hard to play as they are not really good for adventure. They are more capable at the hearth and stead and being sensible about life. Who in their right mind would go out adventuring?
I think I did well with Erminda as she has some important reasons to sort out what is wrong with her own clan and helping the other PCs to sort out the issue.
 

Kay
Erminda Steadfast ready to defend the Hellbreak settlement.  ©  Darran Sims


Erminda Steadfast's Story

“Doubts and mistrust are the mere panic of timid imagination, which the steadfast heart will conquer, and the large mind transcend.”

“The greatest honour history can bestow is that of peacemaker.”

Erminda Steadfast is one of the seven ring members and the Hearthmistress of the Solni Bloodline based at Hellbreak.

Strong and with a meaningful glare she gets things done and persuades and encourages everyone to keep working. However she is respected and revered by her community and she is fiercely protective of it.

Articulate, blunt and forthright she aspires for peace and intransigence.

Erminda fears the Predark but she perseveres bravely due to the espousal of her personal circle.

Erminda has helped and aided many Tarsh Rebels especially at the Battle of Karnge Farm and has gained the Jade-Glow Armring.

100 words

 

KeyWords

Heortling 13

Hearthmistress 7M

Enferalda Devotee 14M

 

Flaws

Blunt 17

Fears the Predark 1M

Fiercely Protective 19

Wants Intransigence 14M

 

Personality

Aspires for Peace 17

Forthright 17

Perseverance 1M

Revered 19

Steadfast 14M

 

Relationships

ANCESTORS 13

BLOODLINE [Solni] 18

CLAN [Hruling] 13

CHIEF [Eldon] 13

Ernaldan Temple 17

Espousal of her Personal Circle [Followers] 5M

Respected by Community 1M

Tarsh Rebels [Contact] 19

Karnge Farm Veterans 19

Predark [Adversary] 2M

 

RUNE AFFINITIES

ENDURANCE 18

Bear Heavy Burden, Ignore pain, Go Without Sleep, Remain Standing, Survive Battle.

HEAL PEOPLE 18

Diminish Injury, Ease Pain, Make Less Tired, Prevent Dying, Remove Hurt.

HEAL RELATIONSHIPS 18

Boost Confidence, Kiss and Make up, Prevent Anger, Reach Consensus, Sting Pride, Stop Argument.

 

Abilities

1H Spear Fighting 18

Articulate 17

Encourage Others 14M

Gets Things Done 16

Give Aid 19

Help Others 17

Keep Working 18
Know Hellbreak Settlement 4M

Meaningful Glare 18

Persuasive 2M

Strong 20

 

Personal Circle

ENARIN - Erantha Gor Initiate 2M

- Warrior 6M, Big Axe 13.

FALEENA - Nevala Initiate 2M

- Shepherd 6M, Know Area 13.

WEGINA - Mahome Devotee 6M

- Steadwife 2M, Know Darklore 16.

RIBENEA - Enferalda Initiate 2M

- Steadwife 6M, Loud Voice 13.

 

Special Abilities

Jade-Glow Armring 3M

 

Jan. 7th, 2009

Midweek Character - Tenla the Rock

Here is the first Gloranthan HeroQuest character I have put up.
She started off as a NPC that helped the player characters in times of trouble.
She was a crazy, angry Vinga worshipper prone to fighting first and asking questions later!
She always covered the PCs' escape when they faced dire odds yet she managed to always return from certain death.
I then planned to run a scenario at Convulsion 2002 and needed some extra player characters so Tenla got promoted!
Since then she has caused more mayhem and disruption to the enemies of the White Ram Clan.


Photobucket



 

Tenla’s Story

“I don’t believe in ‘justice’, I believe in vengeance and I believe in killing the bastard!”.

Athletic, robust, tall, and strong with natural ginger hair and a fiery temper to match. Yet during combat she is a calm tactical warrior with superior judgement.

She is always in competition with men, racing, boozing and wrestling with them. She got her name (contrary to her nature) by her rocksmashing slice talent. She was renowned for her jollity until her father and brother were slain by Arrantha the Axe - nowadays she laughs no more.

She now reveres Vingan Avenger, has forged her reprisal sword ‘Retaliation’ aided by the DeathLords and has learnt counter-axe techniques to aid her aspiration.

100 Words.

 

KeyWords

Heortling 13

Warrior 17

Vinga the Avenger Initiate 17

 

Personality

Aspires for Revenge 2M2

Aggrieved by Death of Father and Brother 17

Boastful 1M

Calm During Combat 13

Competes with Men 19

Drinks Lots of Booze 1M

Fiery Temper 7M

Ginger Hair 13

Grief Stricken 1M

Hate Darkness [Uz] 13

Laughs No More 1M

Retaliatory 13

Superior Judgement 19

Tactical 17

 

Relationships

ANCESTORS 13

BLOODLINE [Corfica] 18

CLAN [White Rams] 13

CHIEF [Banatyr] 13

TRIBE [Ilmori] 13

KING [Old Hanmar] 14

Vingan Temple 17

DeathLords [Contact] 13

Arrantha the Axe [Adversary] 2M

 

RUNE AFFINITIES

STORM 19

Deadly Spear Throw, Fight Against Rapist, Fight Against Uz, Leaping Shield, Mile Javelin Throw, Spear Help.

MOVEMENT 18

Burst of Speed, Dodge Missiles, Leap over Water, Rock-jumping, Run on Mud, Run up Cliffs, Sunset Leap.

INSPIRE NON-COMBATANTS 18

Follow Me, Last Ditch Effort, Now I’m Angry, Surprise Yourself, There is Always a Way.

 

Abilities

1H Spear & Shield Fighting 18M

2H Spear Fighting 17M

Athletic 15

Combat Tactics 16

Contrary Nature 14

Know Tarshite Tactics 18

Knows Counter-Axe Techniques 20

Forge Weapons 14

Learns Well 13

Natural Temper 13

Racing 13

Renowned for Jollity 13

Robust 5M

Strong 20

Sword Fighting 2M2

Tall 13

Throw Javelins 4M

Wilderness Survival 14

Wrestling 1M

 

Special Abilities

Reprisal Sword ‘Retaliation’ 3M

Rock Smashing Slice 1M

SOCIAL RANK: High Thane 1M

WEALTH: Good 17

BASIC ITEMS: Basic Weapons - Sword, Spear, Javelins, Knives, Shield, Metal Leather Armour, Basic Camping Gear

Sep. 9th, 2008

HeroQuest, Battlemasters

Mega HeroQuest Game last Saturday

So a busy game on Saturday.
It looked at one point to be eight players plus me but unfortunately two of the players couldn't make it. Still I had six players I had to cram into my little attic room. Also a wide catchment area for the players as one came from Leeds, two from Stoke-on-Trent, one from Long Eaton and only my two siblings were from Derby.

It ended up being ran in two long sittings but it went very well. Epic and silly at the same time.
Many laughs were had, especially at the GM's expense.
A new Gloranthan metal has discovered though, Me-Lead!

So a good game and expect the podcast to go up by the end of this month.

Image
Dave, Rob, Mark, Simon and Russell


Image
Dave, Russell, Amy and Jenny the spectator

Aug. 17th, 2008

Orlanthi Village.

Here is the home settlement of the White Rams Clan, called Swiny, the player characters home base.

Swiny Small

It is quite unusual, as it has round houses based of the Storm Rune instead of the common square or rectangle long-houses the Orlanthi normally have. Only the Loom House, the main domain of the clan's women is built the more common way.
The large roundhouse is the chief's hall and in the centre is a local spring, the main source of water for the settlement.
The defences are the cliff on the western side, eight foot high dry stone walls, a steep walkway, gate tower and watch tower. Earthworks are raised further out from the settlement in two rings, the inner ring protects the settlement itself and the outer ring protects the farmland and is topped by a palisade wall.

Jul. 23rd, 2008

Painting Gloranthan Peoples

So I have set myself a little art project to do.

Produce colour pictures of the different people in the setting of Glorantha in the style of the Osprey Soldier type paintings.

Yelmalion

This one is my first, a Yelmalion warrior in Dragon Pass.

Based on a Greek hoplite with Sun and Yelmalio runes on his armour and shield. Out of the people in Dragon Pass the Yelmalions as a group are going to be the most heavily armed and armoured.

The painting itself was coloured in Adobe Photoshop but I am not quite happy with it. 
I may do it again with ArtRage once I get more time after Continuum.
This is in the SOLAR Book that will be sold at Continuum 2008.

The next one?

Probably the player characters in my home HeroQuest game so Orlanthi or Yinkini.

Jul. 3rd, 2008

Camera, Mirror Shades

Dark Troll in ArtRage

So I have been playing around with ArtRage 2.5, an excellent paint and art style programme that allows you to use actual painting and drawing techniques instead of point and click as other programmes do.
Also its price is pretty fantastic; Corel painter costs about £269.00 and Adobe PhotoShop costs £3242384931284901834918 so at $25.00 ArtRage is a very good buy.
It works with layers, its interface is simple but intuitive and the artwork looks and feels like the real thing [but without the mess and the setting up]. I have played about with the paint, chalk, airbrush, and palette knife; scribbling around like a three-year old kid.

So I had an old sketch of a Gloranthan Dark Troll I had laying about so I scanned it in and did some work on it. Just using the pencil and palette knife tools it has come out nicely with a graded shading across the whole body. There are a few parts I am not happy with but it is a bit of a learning curve. The results are below:


Dark Troll small



The next stage is to use the sketch to do a painting of the troll and maybe add armour and more details.
This sketch is also in the first edition of 'Hearts in Glorantha'.

Jun. 27th, 2008

Cover of 'Hearts In Glorantha' Issue 1.

So this is the cover I have done for Newt for the first issue of 'Hearts In Glorantha'.

I am pleased with it, especially the letters in the main title as they are my own design from many years ago. I hope to make them into a proper font once I have found a font making software package for the mac.

Photobucket

I am by the way the un-official Art Director for HiG so I will be producing more artwork and trying to source new artists for the future issues.

Jun. 4th, 2008

Continuum

Contributions sought for Continuum 2008 Programme Book?

0 Continuum 2008. John Foster Hall [also known as New Hall], Leicester University. UK.
Friday 1st - Monday 4th August 2008.
http://www.continuum.uk.net

Continuum 2008 is a three day convention for 250+ attendees held in a modern conference centre at the University of Leicester Halls of Residence, Oadby, Leicester, UK.
Freeforms, Call of Cthulhu, HeroQuest, RuneQuest, BRP, Savage Worlds, Indie games, and plenty of other game systems will be played at this convention.

A colour Convention Book will be produced and given free to all attendees on arrival.
As well as information on the convention, venue and games programmes there will be articles on gaming and role-playing.

We are looking for contributions for this year's Convention Book, whether it is artwork, maps, articles, non-player characters, scenarios, encounters, gaming or GMing advice, settings, stories or anything else you can think of.

We can not pay you but all contributors will receive the heartfelt thanks from the Continuum Committee, the joy of seeing their work in print and a free copy of the Con Book.

All copyright of any material we use in the book remains the authors or artists, so you can use it again elsewhere.

If you can send all submissions to darransims AT googlemail DOT com.

Thank you for your time.

Jun. 2nd, 2008

HeroQuest, Battlemasters

[Actual Play]HeroQuest: Air & Motion podcast

I have recorded my HeroQuest Air & Motion game from Sunday 27th April 2008.

The first part of that session is up on my website in the form of a podcast.

HeroQuest: Air & Motion Session 1 part 1

Worth having a listen?

Part 2 will be posted up about this time next week.

Jun. 6th, 2007

Tentacles, cool, Sunglasses

Tentacles Untapped Con Report

Tentacles Untapped 2007 Con Report.


Tentacles-2007-079



Tentacles-2007-130

0 Tentacles Untapped. Castle Stahleck, Bacharach, Germany.

Friday 25th - Monday 28th May 2007.
http://www.tentacles-convention.de/

Well I had a complete blast!

What a fantastic con. And the usual problems that have plagued this con in the past [things not under the control of the convention organisers] have been resolved.

All the guests were approachable and very talkative, the freeforms just looked amazing with almost every player being in costume, and all the games I ran had international players of very high standard.

The Friday went well and did seem to start earlier with the Opening Ceremony going well. The Moon Design Seminar was good, Rick Meints and Simon Bray explained about the new products and about the completed manuscripts they have lined up. Authors Greg Stafford and Jeff Richards also added further insight.

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There was plenty of new product released at Tentacles, ‘Blood over Gold’ the 154 page trader princes campaign book, ‘Champions of the Reaching Moon’ the Lunar Hero/Hero Band book and ‘History of the Heortling Peoples’ one of the Stafford Library unfinished works. All look fantastic and it is good to know that Rick will stick to doing the larger page counts rather than splitting books down that has been done in the past.
Interesting to hear that they have a number more books in the pipeline, an Elf Book, a Prax pack, two books about the West, the Great Argrath Campaign by Greg Stafford, and of course the new setting-less HeroQuest core rule book.Though there are plenty of works ready to come out there was a call for more.
Any idea will be considered though there will be a contract issued with deadlines and a project leader will be required – any interest contact Mark Galeotti.

The rest of the evening was more of a social gathering, drinking beer and chatting with friends new and old. Also had a good talk with the 'Smart Party', a group of players from Nottingham who were Tentacles Virgins though regular convention goers. We even played the pub quiz as one of the teams and didn't do too badly considering the other teams had the creators and writers of the games we were being asked questions on!

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All day Saturday I ran my Serenity:HeroQuest games for 12 hours and had a good time. The first game was with the Smart Party and a couple of others joined in as well. A very good game though I did have problems putting on the blue rubber glove under the table, which spoiled the surprise some what. The players managed to get me in a fit of giggles at one point. I was annoyed with myself that I didn’t take a photograph of the group though.
The second game was also a hoot with the players really got into the characters and hammed it up a little even though some did not know the setting that well. All the players were surprised by the big reveal at the end.

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The last game ended up being a player verses player as the player of Johner accepted the bride and turned on the rest of the team. All the players were up for this, all played like they weren't expecting the double cross and we did run with it; putting us all on the spot as I had to make it up as we went along.

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One thing I do love about running games at Tentacles are the international players. I had English, German, Dutch, French and American players in my games and was a nice mix to have. I am just sorry they had to struggle with my Derby mumble.

On the Sunday there was a little mix up with where the group photo would be taken due to the rain. The tried to fit everyone into the main hall but due to sheer numbers they wouldn’t all fit in! Luckily the rain had stopped in time for us all to file out and get into position. I wore my silly Jayne hat that is bright orange so that I would be stopped easily. The mess about with the group photo delayed the set up for the freeform so that ended up starting a little later than hoped.

The Serenity/Firefly freeform 'You Can't Take the Sky from Me!' that I helped to write and run went very well. I was very nervous as this was the first freeform/Larp I had run and GMed and I wasn't sure if it would go well. Once we started the game none of the GMs were need for about the first hour; all the players just carried on playing and staying in character, getting twisted deeper and deeper into their plots. So good to see.
I think part of the reason it went well was the support of Simon, Colin Driver and Bazz Hoftijzer as the GMs and the quality of the players.
I think I will do another again now that I have caught the bug!

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Sunday ended with sitting in the auction and the closing ceremony where I had won a prize [and a cool tentacles badge] for running games. It is good to have a convention that rewards the GMs.
I did witness the ‘Daughters of Darkness’ book burning that I am always in two minds about though it was funny to see Daniel Fahey spill a drop of his drink on the burning ashes to see them explodes in a great gout of flame! 



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So the highlights were winning a set of duck miniatures on the tombola, being declared having the loudest snore, getting excellent players in all my games, laughing so much over the whole weekend and meeting old friends and making new ones. The lowlights were being declared having the loudest snore, going up and down the stairs of the castle and the fact that the weekend is over.

So special thanks to Fabian and all his team for organising such a fantastic convention. I do appreciate all the hard work that goes into running a convention from my experience with Continuum and Furnace but I do not think that I could do it each year!

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Cheers and here’s to Tentacles 2008, Friday 9th to Monday 12th May 2008.

To see photos of this year’s Tentacles go to my Flickr Photos:
http://www.flickr.com/photos/darran/

Tentacles Untapped photos:
http://www.flickr.com/photos/darran/sets/72157600285540891/

Nick's Tentacles Untapped Photos:
http://www.flickr.com/photos/23016277@N00/

December 2009

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