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Dec. 17th, 2009

Midweek Character - Captain Mainwaring

So I thought I would start up my Midweek Character posts again.
Here is another great player character, this one is from the greatest TV sitcom of all time, Dad's Army.
The few games I have run have been very intense role playing experiences though very funny at the same time.

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Captain George Mainwaring.
"Just testing you, Wilson."
"There's no chip on my shoulder. I'll tell you what there is though, three pips and don't you forget it."

George Mainwaring is Captain of the Walmington-on-Sea platoon as well as manager of Shallows Bank, Rotarian, and pillar of the community.
Considered pompous and overbearing by many, even referred to as ‘Napoleon’, he is a stickler for protocol. He wants things done his way but gets irritated with any hold-ups to his plans.
His wife Elizabeth constantly plagues him on the phone, he fears her more than the imminent Nazi invasion, though he will not let his men know that!
It is a bone of contention that Sergeant Wilson had the benefit of a private education though it is often Pike that gets his umbrage, "Stupid Boy!"
107 words


Goals
Keep men in-line and disciplined.
Win one over on Wilson
Earn the respect of the men
Maintain dignity in all situations
Impress the Top Brass with the Platoon

KeyWords
Captain 15M
Bank Manager 10M

Abilities
Bone of Contention 17
Constant Phone Calls 13
Cover Up Mistakes 13
Detests being Referred to as ‘Napoleon’ 15
Do It My Way 1M
Easily Irritated 17
Fears Elizabeth’s Scolding 5M
Fears Imminent Nazi Invasion 10M
Feels Under-Privileged 17
Hates Hold Ups & Delays 14
Hides Fear from Men 16
Jealous of Wilson 1M
Likes to Plan 17
Natural Leader of Men 19
Over Bearing 17
Pillar of the Community 19
Plagued by Elizabeth 5M
Pompous 5M
Rotarian 13
Stickler for Protocol 3M
Unleash Umbridge 15
"Stupid Boy!" 10M

Aug. 13th, 2009

Midweek Character - Furnit Many-Feather

This is one of my player characters when I took part in a HeroQuest playtest last year.
No 100 words but rather a quick character generation system that allows the players to get into play straight away.

He is a Sartarite Hunter in Pavis - set in Glorantha and a worshipper of the lightning aspect of Orlanth.

No a bad character actually and I had fun playing him even though I am not keen on being a player as I would rather GM.

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Furnit Many-Feather
Sartarite Hunter – Zavor initiate Rubble explorer and Gorp killer/fryer.

Keywords
Sartarite 13
Hunter 13
Zavor Initiate 17

Goal
Fry Gorp

Flaws
Can’t kill anything but Gorp 5M
Big Bar Tab 13

Interviewed for a special scroll on Gorps by Gorgoria [PC]

Abilities
Burning Lighting 5M
Married to Doug & Dinsdale’s Sister 14
Hates Grita Many-Need [wife] Golden Arches 14
Lightning Bow of Gorp Kill 18
Flirts with Yolanta 14
Shiny Metal Armour 13
Light Darkness 19

Jul. 30th, 2009

Midweek Character - Aang: The Last Airbender

Here is a character that could be fun to play - not used it yet but I can see using the setting would be easy with HeroQuest.
Sorting out the Airbending magic would be so easy and the crucial things are the relationships of the characters.

This is the starting character of Aang at the beginning of Book One - Water.

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Aang's Story

"Wow, I haven't cleaned my room in 100 years... Not looking forward to that..."

"I laugh at gravity all the time. Haha! Gravity."

"Walking stinks! How can anyone get around without a flying bison?"

As the last Airbender, only known survivor of the Air Nomads, Aang’s great destiny is to become the Avatar, master of all four elements and bring peace to the Four Nations. Though Aang would rather search for adventure, a life full of fun experiences, not heavy responsibilities. Aang generally acts in a playful, carefree manner, he does become more serious during crisis and danger. Aang's desires are as simple as the animals he loves; his giant sky bison, Appa, and his winged-lemur, Momo.

Aang dislikes being regarded as the mythical Avatar as wherever he goes, always the focus of attention.

100 words

 

 

KeyWords

The Avatar

Last Airbender

 

Flaws

Dislikes being the Focus of Attention

Shirks Heavy Responsibilities

Only Known Surviving Air Nomad

 

Personality

Carefree manner

Playful

Serious During Crisis

Simple Desires

 

Relationships

Evades Zuko [Adversary]

Friend to Sokka

Loves Animal Followers

Only Known Surviving Air Nomad

Unrequited Love for Katara

 

Abilities

Acts Well in Danger

Great Destiny

Life Full of Fun Experiences

Must Master All Four Elements

Search For Adventure

Seeks to Bring Peace to Four Nations

 

Followers

Appa

Giant Sky Bison

 

Momo

Winged Lemur

 

 

Wealth

Standard of Living: Common 13

ITEMS:- Glider-stave, Sleeping gear, Monk robes.


Jul. 16th, 2009

Midweek Character - DeStephano

So here is the last of The Betty crew members. DeStephano was one character I added later to the mix. A martial character who is AWOL from the Alliance military who also has some experience of the dodgy dealings that the Alliance commits in secret research. This is important for the plot line in my 'Left For Dead' story arc.

DiStephano


DeStephano's Story

“I thought you were dead.”
“Begging your pardon, Sir, but F*CK YOU!”

Vincent DiStephano is the recent convert to the crew of The Betty. He was veteran Alliance soldier on protection detail to ‘Special Military Research’ at secret bases on remote planets.

DiStephano is strong and physically fit and socially privileged. He is familiar with Parliament conspiracies having seen many unfold. When one of these backfired, despite conflicting loyalties he allied with the Betty who was bringing in illicit cargo to the base he was guarding at the time. He owes Elgyn his life as he rescued him when base the destroyed by the Alliance. He fears his past will catch up with him so doesn’t get emotionally attached to anyone.

Words 109

Keywords

Former Alliance Trooper 5M

Smuggler 12

Flaws

Conflicting Loyalties 15M

Fears Past Will Catch Up 5M2

Relationships

Alliance Space Corps [Contacts] 8M

Special Military Research [Adversary] 3M

Alliance Admiralty [Adversary] 15M

Parliament [Adversary] 5M2

Battle Unit [Former Member of] 5M

Former Comrades [Mourns] 5M

The Betty’s Crew [Loyal to] 19

Black Market [Contacts] 13

Underworld [Contacts] 13

Elgyn Rane [Indebted to] 12M

Personality

Brave 5M

Callous 12

Cunning 13

Devil-May-Care 12

Emotionally Detached 20

Hates Alliance 5M

Loyal 5M

Self-Centered 17

Obedient 5M

Resilient 15M

Abilities

Distrusts Researchers/Scientists 5M

Guard Cargo 5M

Handle Illicit Cargo 19

Identify Foe 15M

Knows Parliament Conspiracies 19

Knows Remote Planets 19

Knows Secret Bases 1M

Lookout 5M

Owes Elgyn His Life 10M

Physically Fit 9M

Protection Detail Tactics 5M

Seen Conspiracies Unfold 10M

Scouting 10M

Socially Privileged 20

Strong 8M

Use Newtech Weapons 15M

Veteran 19

Wealth

Standard of Living: Common 13

WEAPONS:- Knife, Newtech Pistol, Spare Ammo.

ITEMS:- Ident Card, Fake Permits, Old Uniform & Insignia.

Jul. 9th, 2009

Midweek Character - Vriess

I haven't posted for a while but I will give you another of The Betty crew from the film Alien: Resurrection.
Vriess is the engineer aboard The Betty. Vriess was disabled from the waist down as a result of shrapnel injuries sustained on the swamp planet Kawlang and was bound to a motorised wheelchair. Despite being handicapped, Vriess still remains a valuable member to the crew of The Betty, such as using his wheelchair to smuggle weapons and stealing parts to maintain the ship.

Vriess

Vriess’ Story

“Wanna check the chair?”

“They never check the chair”

“The Kawlang Manoeuvre, right?”

Vriess is the Betty's chief mechanic. Though his legs are paralysed, he hasn't allowed this infirmity to interfere with his work. Vriess has strong arms with that he climbs and crawls over the hidden parts of the ship. Vriess uses his re-vamped, motorised wheelchair that has hidden weapons and guns concealed within its workings. He is not above using his vulnerability to gain ill-placed sympathy to get his way but he never tricks his crewmates.

Vriess has a murky past from that he still keeps many criminal contacts.

In stressful situations Vriess provides comic relief, something that helps him deal with his unrequited love for his friend Call.

108 words.

 

 

KeyWords

Chief Mechanic 5M

Murky Past 15

 

Flaws

Legs Paralysed 5M2

Never Tricks Crewmates 1M

Unrequited Love for Call 5M

 

Personality

Curious 5M

Cunning 15

Inspired 5M

Meticulous 5M

Patient 5M

Suspicious 15

Tinkerer 5M

 

Relationships

Gang [Former-Member of] 17

Former Comrades [Friends of] 17

The Betty’s Crew [Loyal to] 19

Black Market [Contacts] 15

Underworld [Contacts] 15

Criminal Boss [Contacts] 15

Parts Supplier [Contacts] 5M

Junkyard Owner [Contacts] 5M

Trusted By Elgyn 10M

 

Abilities

Adapt Technology 15M

Climbs 4M

Comic Relief 19

Conceal Weapon 19

Crawls 19

Deals with Stressful Situations 19

Kawlang Manoeuvre 19

Knows Hidden Parts of Ship 5M

Nothing Interferes with Work 15M

Overcome Infirmity 5M

Repair Anything 20M

Strong Arms 5M

Take out Frustration on Objects 15M

Understand Function 5M2

Uses Vulnerability to Gain Ill-placed Sympathy 19

 

Wheelchair

Re-Vamped Motor 19

Weapons concealed in its workings 19

Tough 19

Speedy 5M

 

Wealth

Standard of Living: Common 13

WEAPONS:- Hidden Guns, Hidden Weapons, Knife, Wrench.

ITEMS:- Fake Papers, Assortment of Loot, Assorted Tools, Spare Parts, Overalls, Wheelchair

May. 28th, 2009

Midweek Character - Bobby Singer

So here is another Midweek Character, this one is again from my Supernatural game that takes place at Tentacles Omega convention this weekend.
Bobby is the go-to-guy in the Supernatural TV series and has a lot to offer in the game - without him the mystery may never get solved.

Bobby
Bobby Singer.

Bobby Singer's Story 

"Do I look like a ditch-able prom date to you?". 

Dean "This isn't your fight". Bobby "The hell it isn't!!!!, family don't end with blood, boy!". 

Bobby Singer is a passionate, tough hunter who runs an auto salvage yard as his day job, and is a go-to guy for supernatural research. He seems to have amassed quite a bit of experience over the years plus his house is full of books about demons and 'other things'. John Winchester was an old friend, though they had a falling out. 

Bobby's a no bullsh!t kinda guy. He's straight-up loyal and has helped many other hunters whenever they need him and he knows his sh!t. 

Bobby is cautious and shrewd, he laces his beer with holy water, and plans his hunts and works out tactics. 

107 words 

 

KeyWords 

Hunter of the Supernatural 

Salvager 

Mechanic 

 

Flaws 

Fell Out With John 

Has a Day Job 

Over the Years 

 

Personality 

Cautious 

Experienced 

Loyal 

No Bullsh!t Kinda Guy 

Passionate 

Shrewd 

Straight-up 

 

Relationships 

Distrusts Bela Talbot 

Friend to Dean 

Friend to Sam 

Old Friend to John 

Mourns his Wife 

Hates Ruby 

 

Abilities 

Amassed Experience 

Books About Demons 

Books About 'Other Things' 

Good With Holy Water 

Go-To Guy 

Helps Hunters 

Knows Demonology 

Knows His Sh!t 

Knows Mythology 

Knows Supernatural 

Laces Beer With Holy Water 

Often Needed 

Plan Hunt 

Tough 

Works Out Tactics 

 

Items 

Arcane Paraphernalia 

Auto Salvage Yard 

Holy Water 

House Full of Books 

Sawed-off Shotgun

May. 20th, 2009

Midweek Character - Ruby

So I haven't posted for a while due to being away on holiday so here is a tasty character to play.

Ruby is a fantastic character in the Supernatural TV series, a wicked character with a possible heart of gold. She is also one of the player characters in my Supernatural HeroQuest game that takes place at Tentacles Omega 2009
She is a suitable foil for the Winchester brothers and should be able to hold her own in the game even though she is almost an antagonist.

Ruby

Ruby's Story

"Anyone got a breath mint? Some guts splashed in my mouth while I was killing my way in here..."

"Well... they killed your precious little virgin too! Next time... we do MY plan"

Ruby, a feisty blonde, is a demon with demonic abilities such as enhanced strength and inhuman durability; however she is vulnerable to most weaknesses of demons.

Ruby is a skilled fighter, forgoing telekinesis that other demons use, she tends to rely on martial arts.

During her time as a witch, she gained extraordinary knowledge of magic. She knows how to nullify the effects of hex bags, as well as how to create them to hide her presence from supernatural beings. She knows a spell capable of wiping out all demons - including herself - within a mile radius.

Ruby possesses a mysterious and magical "demon-killing" knife.

107 words

 

KeyWords

Demon Possessed Female

Witch

 

Flaws

Vulnerable To Weaknesses of Demons

Distrusted

Enemy To All Demons

Once Human

 

Personality

Feisty

Forgo Easy Way

Mysterious

Rely On Mundane Way

 

Relationships

Distrusts Dean

Hated By Other Demons

Mentor to Sammy

Rival of Bela Talbot

Suspicious of Bobby Singer

 

Abilities

Create Hex Bags

Demonic Abilities

Demonology

Enhanced Strength

Extraordinary Knowledge of Magic

Extensive Knowledge of Supernatural

Feisty Blonde

Gain Magic

Hide Presence From Supernatural Beings

Inhuman Durability

Knows Martial Arts

Knows Spells

Nullify Hex Bags

Nullify Magical Effects

Possesses Magical Artefacts

Skilled Fighter

Telekinesis

Wipe Out All Demons Within A Mile

 

Items

Arcane Paraphernalia

Demon Killing Knife

Apr. 22nd, 2009

Midweek Character - Sabra Hillard

So I have realised that I haven't posted up a HeroQuest character for a while so without further ado I post another female character.
This is Sabra Hillard, pilot of The Betty, from Alien: Resurrection film, written by Joss Whedon.
Though the character had a small part in the film she does play a big role in the game. As pilot she controls the ship but also she is heart of the group. When her character is absent the group does seem to be more aggressive and commit more atrocities [part of the fun of the games is committing atrocities of one sort or another].

She also has a good dose of Badass!

Hillard

 

 

Hillard's Story
"Nobody is left behind. Not even you Johner!”

“No, There’s got to be another way”

Sabra Hillard is the Betty's pilot. A feisty, captivating woman, she is also tender and dignified. Flying is in her blood as she was trained as a commercial pilot before enrolling into the Alliance military, piloting every known class of ship. Hillard knows every operating tactic and procedure and how to circumnavigate them as well as out-manoeuvring and escaping any other flyer.

Hillard served with Elgyn but like him she refused to commit the atrocities ordered by the Admiralty command. She cherishes the freedom that being a freelancer brings almost as much as she loves Elgyn; she shares both the perils and the rewards of their current smuggling lifestyle.

109 words.

 

KeyWords

Former Alliance Pilot 17

Smuggler 15

 

Flaws

Refused to Commit Atrocities 15M

Hates Being Confined 12M

 

Personality

Conceited 1M

Dignified 19

Feisty 5M

Impetuous 17

Loyal 8M

Rash 17

Relaxed 17

Superior 17

 

Relationships

Alliance Pilots [Contacts] 19

Commercial Pilots [Associates] 19

Alliance Admiralty [Adversary] 19

Battle Unit [Former -Member of] 17

Former Comrades [Friends of] 17

The Betty’s Crew [Loyal to] 19

Black Market [Contacts] 15

Underworld [Contacts] 15

Elgyn Rane [Lover ] 20M

 

Abilities

Captivating 19

Cherishes Freedom 19

Circumnavigate Enemy Tactics 1M

Commendable War Service 19

Dirty Fighin’ 12M

Enrolled into Alliance Military 19

Escape Pursuit 5M

Flying is in Her Blood 19

Knows Every Class of Ship 19

Knows Every Operating Tactic 19

Knows Operating Procedures 5M

Know Ship’s Capabilities 5M

Knows Smuggling Lifestyle 19

Out-manoeuvre Other Flyer 19

Persuasive 18M

Pilot Spaceship 15M

Served with Elgyn 15M

Shares the Perils 19

Shares the Rewards 19

Think Quickly 15M

 

Wealth

Standard of Living: Common 13

WEAPONS:- Knife, Pistol, Shotgun, SMG, Spare Ammo..

ITEMS:- Ident Card, Fake Permits, Assortment of loot, Pilots Licence, G-suit


Apr. 3rd, 2009

Midweek Character - Captain Elgyn

So the next Midweek Character is Captain Elgyn. Portrayed by Michael Wincott in the dark and moody Alien: Resurrection film, written by Joss Whedon, he is a larger than life character.
Though he is the leader of the group he is flawed with avoiding endangering the crew as well as his own incompetent manner. Also trying to reign-in the other characters is a job and a half, just keeping Johner away from the weapons locker is a tough!
He is often the first choice for the games as most players prefer him over the other player characters.

Elgyn as seen by the Alliance



 

Elgyn’s Story

“Hey son, I’ll give you my authorisation code. Its E-A-T-M-E.”

“Drink, Elgyn?” “Constantly.”

“Hey, don’t cut thrust till about 600 metres. We’ll give ‘em a little scare.”

Elgyn Rane is the captain of The Betty and has the kind of authority that doesn't need to flaunt itself. Smart, resourceful and charismatic, he is a former Alliance officer who discovered more challenge and profit in the murky world of space smuggling. Elgyn has used his commendable war service with the Alliance Space Corps, his associates in the Alliance Civilian Guard and his contacts with the Alliance Admiralty to gain lucrative jobs.

With his network connections he evades capture but is mistrusted by the criminal underworld of the rim.

It is his loyalty to his crew that stops Elgyn taking on the more dangerous missions.

106 words.

 

KeyWords

Former Alliance Officer 15

Smuggler 17

 

Flaws

Mistrusted by Criminals 12M

Avoid Endangering Crew 12M

 

Personality

Arrogant 15

Brave 1M

Callous 1M

Charismatic 19

Cunning 17

Devil-May-Care 17

Loyality To Crew 5M

Resourceful 19

Self-Centered 17

Self-Confident 15

Smart 19

 

Relationships

Alliance Space Corps [Contacts] 8M

Alliance Civilian Guard [Associates] 3M

Alliance Admiralty [Contacts] 19

Battle Unit [Former Member of] 15

Former Comrades [Friends of] 15

The Betty’s Crew [Loyal to] 19

Black Market [Contacts] 17

Underworld [Contacts] 17

Sabra Hillard [Lover] 12M

 

Abilities

Assess Situation 15M

Authority that doesn't Flaunt 10M

Avoid Endangering Crew 10M

Charismatic 19

Commendable War Service 5M

Conceal Contraband 5M

Dirty Fighin’ 8M

Discover Challenges 19

Evade Capture 19

Exert Authority 20M

Gain Lucrative Jobs 19

Hates Dangerous Missions 15M

Issue Orders 5M

Kind Authority 19

Knows Murky World 9M

Loves Profit 19

Mistrusted by Underworld 19

Network Connections 1M

 

Wealth

Standard of Living: Common 13

WEAPONS:- Knife, Pistol, Shotgun, SMG, Spare Ammo..

ITEMS:- Ident Card, Fake Permits, Assortment of loot, Bill of Ownership of The Betty.

Mar. 20th, 2009

Midweek Character - Maroof Levelhead

This is another of the players characters from the game from Convulsion 2002. Again this is one that was based in the village of Hellbreak while many of the other PCs were from a feuding clan.
While quite marshall this character had his duty to his clan and had to help the other PCs even though they were considered the enemy.
This character was very ably played by Dr Moose. He did so well we invited him to be a regular in our group.

Maroof
Maroof Levelhead with his Spear of Destiny and Brightshield. ©  Darran Sims 



Maroof Levelhead's Story

“The sun illuminates only the eye of the man, but shines into the eye and the heart of the child.”

“Three things cannot be long hidden: the sun, the sky, and the truth.”

Weaponthane and ‘Protector of Hellbreak’, Maroof Levelhead is staunch and resolute in his duties including the maintenance and construction of the high watchtower and fortifications.

Maroof knows the local area, organising the tula patrols and leads the elite Sun-Fire Squad; drilling them in defensive tactics, horsemanship and riding.

When he was younger Maroof was not obligated to home; he wandered Dragon Pass like Elmal and met the DeathLords, the Stonemen and the Wild-Twins. He outmanoeuvred the Sun-Domers and cunningly overcomes the Redcloaks.

Bearer of Spear of Destiny and Brightshield, he is awe-inspiring in any conflict especially skirmishes and shieldwall fighting.

100 words

 

KeyWords

Heortling 13

Weaponthane 5M

Elmal Devotee 1M

 

Flaws

Duty-Bound 14M

Obligated to Home 1M

Not Young Anymore 19

Wanderer 18

 

Personality

Awe-Inspiring 19

Cunning 14

Levelheaded 5M

Resolute 17

Staunch 17

 

Relationships

ANCESTORS 13

BLOODLINE [Solni] 18

CLAN [Hruling] 13

CHIEF [Eldon] 13

Elmal Temple 5M

Protector of Community 1M

DeathLords [Contact] 19

Stonemen [Contact] 2M

Wild-Twins [Contact] 1M

Sun-Fire Squad 14M

Redcloaks [Adversary] 2M

Sun-Domers [Adversary] 2M

 

RUNE AFFINITIES

LIGHT 19

Dazzling Flash, Illuminate Surroundings, Resist Darkness, See in Darkness, Unquenchable Light.

DEFENCE 18

Defend Wall, Endure Wound, Hold Breach, Reflective Shield, Stand Fast.

SUN 19

Blazing Spear, Brilliant Shield, Clear Clouds, Comforting Glow, Unfaltering Defence.

 

Abilities

1H Spear/Shield Fighting 10M

Bearer of Mighty Weapons 1M

Construct Fortifications 1M

Defend Tula 5M

Drill Elite 5M

Horsemanship 2M

Inspiring In Any Conflict 19

Knows Dragon Pass 17

Knows Local Area 17

Lead Sun-Fire Squad 14M

Maintain Defensive Fortifications 1M

Organise Patrols 5M

Outmanoeuvre 19

Overcome Enemy 2M

Ride Horse 6M

Shieldwall Fighting 5M

Skirmish Tactics 1M

Use Watchtower 19

 

Special Abilities

Spear of Destiny 3M

Brightshield 1M

 

Mar. 12th, 2009

Midweek Character - The Tarsh Twins

Here are the Tarsh Twins, some NPCs that appear in my 'Dark Heart of the Dragon Lands' scenario.
They are annoying to the PCs though they may prove useful in passing messages back to the main settlement.
They do bear a resemblance to some advertising icons though that is by shear coincidence, honest!

Photobucket


The Tarsh Twins' Story

"It is a rough road that leads to the heights of greatness."

The Tarsh Twins have always been inseparable; whatever they do they must do it together. They look so alike with their Tarshite style black moustaches and their long, shaggy, black hair. When one speaks up the other.. .. finishes the sentence. Both are long-legged and fast runners with strong fortitude and everlasting stamina. They can endure any weather to trek over vale and dale and trudge any trail always side-by-side.

They are a little imperceptive with people especially when it deals with clandestine shenanigans but when they have made that intuitive leap they shout in concert, “We've got your number!”

100 words

 

KeyWords

Tarshsite

Runners

Twins

Mastakos Devotees

 

Flaws

Imperceptive

Inseparable Twins

Useless With Clandestine Shenanigans

 

Personality

Intuitive Leap

Obtuse

 

RUNE AFFINITIES

MOVEMENT

STORM

ENDURANCE

 

Abilities

Black Moustaches

Endure Weather

Everlasting Stamina

Fast

Long-Legged

Long Shaggy Black Hair

Look Alike

Must Do It Together

One Speaks Up

Other Finishes

Shout

Strong Fortitude

Trek Over Vale and Dale

Trudge Trail

“We’ve Got Your Number!”

Mar. 4th, 2009

Midweek Character - Darran Sims

So I have now stated myself as a HeroQuest character.
It's an interesting exercise to do and I do think I have captured myself well [though you'll have to judge that for yourself!]

Dr Who


Darran Sims' Story

 

"A lack of planning on your part does not constitute an Emergency on my part"

Darran is a devoted husband, Grandfather of seven, Artist, Cartographer, and keen HeroQuest narrator. As a RPG Convention List Compiler he attends six conventions per year across Europe. His work as an Entertainment Venue Manager means he gets to meet the equally famous and obscure of Britain’s popular culture. Darran has a small mischievous streak [that is a mile deep!] and often boarders on pure schadenfreude. With a penchant for drawing weapons he is certainly not a man to cross.
Darran prevaricates too much while reading posts and threads and not enough time posting his wisdom as a Games Master.

100 words.

 

KeyWords

Entertainment Venue Manager 5M

Artist 1M

HeroQuest Narrator/Game Master 1M

 

Flaws

Bordering Schadenfreude 13

Prevaricates 1M

Small Mischievous Streak 17

 

Personality

Devoted 1M

Keen 5M

Not to be Crossed 15

Wise 17

 

Relationships

Devoted Husband 5M

Loves European RPG Conventions 1M

Grandfather of Seven 5M

To Britain's Popular Culture 17

 

Abilities

Attend RPG Convention 17

Draw 1M

Cartography 17

Compile RPG Convention List 17

Meets the Famous and Obscure 5M

Mile Deep Mischief 15

Not Enough Time 17

Penchant for Weapons 15

Posts Game Master Wisdom 17

Reads Posts 1M

 

Feb. 25th, 2009

Midweek Character - Erminda Steadfast

Here is another player character, this one is from one of my old Gloranthan games. Erminda Steadfast was a character I came up with for a scenario I was running at Convulsion 2002.
Playing a character that worships Ernalda, the Earth Goddess, is a fairly hard to play as they are not really good for adventure. They are more capable at the hearth and stead and being sensible about life. Who in their right mind would go out adventuring?
I think I did well with Erminda as she has some important reasons to sort out what is wrong with her own clan and helping the other PCs to sort out the issue.
 

Kay
Erminda Steadfast ready to defend the Hellbreak settlement.  ©  Darran Sims


Erminda Steadfast's Story

“Doubts and mistrust are the mere panic of timid imagination, which the steadfast heart will conquer, and the large mind transcend.”

“The greatest honour history can bestow is that of peacemaker.”

Erminda Steadfast is one of the seven ring members and the Hearthmistress of the Solni Bloodline based at Hellbreak.

Strong and with a meaningful glare she gets things done and persuades and encourages everyone to keep working. However she is respected and revered by her community and she is fiercely protective of it.

Articulate, blunt and forthright she aspires for peace and intransigence.

Erminda fears the Predark but she perseveres bravely due to the espousal of her personal circle.

Erminda has helped and aided many Tarsh Rebels especially at the Battle of Karnge Farm and has gained the Jade-Glow Armring.

100 words

 

KeyWords

Heortling 13

Hearthmistress 7M

Enferalda Devotee 14M

 

Flaws

Blunt 17

Fears the Predark 1M

Fiercely Protective 19

Wants Intransigence 14M

 

Personality

Aspires for Peace 17

Forthright 17

Perseverance 1M

Revered 19

Steadfast 14M

 

Relationships

ANCESTORS 13

BLOODLINE [Solni] 18

CLAN [Hruling] 13

CHIEF [Eldon] 13

Ernaldan Temple 17

Espousal of her Personal Circle [Followers] 5M

Respected by Community 1M

Tarsh Rebels [Contact] 19

Karnge Farm Veterans 19

Predark [Adversary] 2M

 

RUNE AFFINITIES

ENDURANCE 18

Bear Heavy Burden, Ignore pain, Go Without Sleep, Remain Standing, Survive Battle.

HEAL PEOPLE 18

Diminish Injury, Ease Pain, Make Less Tired, Prevent Dying, Remove Hurt.

HEAL RELATIONSHIPS 18

Boost Confidence, Kiss and Make up, Prevent Anger, Reach Consensus, Sting Pride, Stop Argument.

 

Abilities

1H Spear Fighting 18

Articulate 17

Encourage Others 14M

Gets Things Done 16

Give Aid 19

Help Others 17

Keep Working 18
Know Hellbreak Settlement 4M

Meaningful Glare 18

Persuasive 2M

Strong 20

 

Personal Circle

ENARIN - Erantha Gor Initiate 2M

- Warrior 6M, Big Axe 13.

FALEENA - Nevala Initiate 2M

- Shepherd 6M, Know Area 13.

WEGINA - Mahome Devotee 6M

- Steadwife 2M, Know Darklore 16.

RIBENEA - Enferalda Initiate 2M

- Steadwife 6M, Loud Voice 13.

 

Special Abilities

Jade-Glow Armring 3M

 

Feb. 19th, 2009

Midweek Character - Vic Mackey

Here's another HeroQuest character for one of my up and coming games.
I just loveTV show 'The Shield'  and I would like to run a game with the Strike Team as the player characters. A hard game to run as there would be no mythic, mythos or supernatural events - just a straight hard-hitting corrupt cop story.
Also a slightly different style of 100 words as this is written in the first person.


Vic Mackey’s Story

"Good cop and bad cop have left for the day. I'm a different kind of cop."

"Hey, option one is: we take him alive. But feel free to consider option two."

I am the tough, leader of a Strike Team, a four-man anti-gang unit in the Farmington District of Los Angeles. Captain Aceveda thinks that I am an extremely corrupt police officer; that I steal drug-money from drug dealers, I beat and torture suspects, and I may have committed murder more than once. I see my brutal tactics as a means to an end. I am not wholly bad, however; I am a devoted father, a loyal partner to other cops on my team, and will swiftly protect those I see as innocent victims.

"I don't step aside, I step up."

100 words.

 



Vic Mackey

KeyWords

Strike Team Leader 5M

Corrupt Police Officer 10M

 

Flaws

Considered Corrupt

Deemed a Multiple Murder

 

Personality

Brutal

Loyal

Not Wholly Bad

Protective

 

Relationships

Devoted Father

Distrusted by Captain Aceveda

Hates Drug Dealers

Known to Gangs

Leader of the Strike Team 

Protector of Innocent Victims

 

Abilities

Beat Suspect

Brutal Tactics

Ends Justifies the Means

I don't step aside, I step up

Knows Drug Dealers

Knows Farmington District

Loyal Cop Partner

Steal Money

Swiftly Protect

Torture Prisoner

Tough

Understands Gangs

 

Items

'The Shield'

Backup Snub-nosed Revolver

Bullet-proof Vest

Smith & Wesson Model 4506 Pistol

 

Feb. 12th, 2009

Midweek Character - Sam Winchester

Here is Sam from Supernatural. Again a very capable character and did seem great fun to play even though he is usually the more serious Winchester brother on the TV show.


Sam

Sam Winchester's Story

"Dude, dude im not using this ID because it says "bikini inspector" on it!"

"What kind of a house doesnt have salt? Low sodium freaks!!"

Sam Winchester commands vast knowledge of the supernatural and is intellectually driven. An academic thinker, Sam is adroit in recalling chants written in Latin, which can be used to exorcise, summon or vanquish demons. Sam pre-empts any hunt by researching the paranormal entities involved and has an uncanny sense of direction and time.

Sam exhibits precognitive dreams and visions though they are currently dormant.

In addition, with the training given to him by his father, Sam is a skilled fighter, proficient with firearms, adept with shotguns, and capable with melee weapons. Sam possesses many abilities that are frowned upon by law, including lock-picking, computer-hacking, and disguised conning.

107 words

 

KeyWords

Hunter of the Supernatural

Paranormal Investigator

Academic Student

 

Flaws

Martyr Complex with his Brother Dean

Returned from the Dead

Must Save Dean From Hell

 

Personality

Academic

Intellectually Driven

Thinker

 

Relationships

Brother to Dean

Distrusts Bela Talbot

Frowned Upon By the Law

Mourns his Mother, Mary

Respectful of his Father, John

Relies on Ruby

Trusts Bobby Singer

 

Abilities

Adept With Shotguns

Adroit in Recalling Chants

Capable With Melee Weapons

Commands Vast Knowledge of Supernatural

Comprehensively Trained

Computer-Hacking

Con Victim

Disguise

Exhibits Precognitive Dreams

Exorcise Demons

Knows Chants to Exorcise Demons

Knows Chants to Summon Demons

Pick Locks

Pre-empts any Hunt

Proficient With Firearms

Read Latin

Research Paranormal Entities

Skilled Fighter

Speak Latin

Trained by his Father

Uncanny Sense of Direction and Time

Vanquish Demons

Visions Currently Dormant

 

Items

Arcane Paraphernalia

Beretta 92fs

PowerBook G4

Sawed-off Shotgun

Feb. 4th, 2009

Midweek Character - Azcal Breen

This week’s Midweek character is a NPC from my Serenity/Firefly HeroQuest game ‘Echoes in the Black’.

A bartender of the bar the player characters meet their main patron in he gets the players to part with their guns before entering the premises. He also offers the PCs a quick job for a 1000 credits. Seems too easy but every group of players takes the job even though their main patron told them to have no distractions while on the mission.

Of course it all goes wrong for the players and it seems that Azcal knows more than he is letting on.

Photobucket

 

Azcal Breen’s Story

“The hard part about being a bartender is figuring out who is drunk and who is just stupid”

“Few men have virtue to withstand the highest bidder”

Azcal Breen is the barkeep of the Palace Saloon and Karaoke Bar in Eavesdown Docks on Persephone. He is very fastidious about having guns in his bar; he has a Newtech Gun Detector protecting the main entrance, yet will allow knives in even selling them at the door! He has a habit of eves dropping on customers’ plots by using clever acoustics built in to the bar.

Azcal is self-delusional leader of the Bounty Hunters Guild even though he is the sole member. He has an armoured spacesuit and he uses limpet mines with dead-man’s switches to trap his quarry.

100 words.


Azcel Breen

 

KeyWords

Barkeep of the Palace Saloon 

Bounty Hunter 

 

Flaws

Eves Dropper 

Self-delusional 

Allows Knives in Bar 

 

Personality

Bad Habits 

Clever 

Fastidious 

 

Relationships

Barkeep to Dock Workers 

Leader of Bounty Hunters Guild 

Sole Member of Bounty Hunters Guild 

 

Abilities

Knows Customers’ Plots 

Knows Eavesdown Docks 

Knows Persephone 

Protects Main Entrance 

Sell Knives 

Trap His Quarry 

Uses Clever Acoustics 

 

Items

Armoured Spacesuit 

Dead-Man’s Switches

Limpet Mines 

Newtech Gun Detector 

Palace Saloon and Karaoke Bar

 

Jan. 28th, 2009

Midweek Character - Bela Talbot

So here is another of the characters from my Supernatural game.
I think that Bela will be great to play especially if the player manages to stitch up both Dean and Sam!
I just hope that the game does go well.
I have just finished the first part of the Hunters Journal as well so I'll post pictures up of that. I have not got all what I wanted in it as yet but it does look good. Should be a nice prop.

Bela


Bela Talbot's Story

"I don’t get out of bed for three grand."

"Let me tell you a little something about me. I don't respond well to threats. But you make me an offer, and I think you'll fine me highly cooperative."

Bela Talbot knows about the supernatural world and is acutely aware of what goes on though she’s not a hunter. Bela has a murky past and makes a profit by selling stolen occult artefacts to clients who are the highest bidder. Bela is consummate professional and a crack-shot with a pistol. Bela has impressive skills in bargaining and exploitation; she will lie, cheat, steal, manipulate, and if pushed will severely hurt others to achieve her goals.

Bela uses an Ouija board to contact spirits to divine information on the whereabouts of persons and objects of desire.

Whenever possible, Bela will hire auxiliaries to do her dirty work.

107 words

 

KeyWords

Thief of Occult Artefacts

Murky Past

 

Flaws

Always Looking Over Her Shoulder

Hates To Be Pushed

Her Murky Past Will Catch Up

 

Personality

Always Achieves her Goals

Consummate Professional

Impressive

Strong Will

 

Relationships

Contact Spirits

Distrusts Sam

Flirts With Dean

Intrigued by Ruby

Knows Dodgy Auxiliaries

Underworld Contacts

Wary of Bobby

 

Abilities

Acute Awareness

Avoid Dirty Work

Bargaining

Cheat Others

Crack-Shot

Divine Information

Exploit Weakness

Find Whereabouts

Hire Auxiliaries

Knows Supernatural World

Lie Well

Make Profit

Manipulate

Not a Hunter

Sell to Highest Bidder

Severely Hurt Others

Steal Occult Artefact

 

Items

Arcane Paraphernalia

Desert Eagle

Mo-Jo Bag

Ouija Board

 

Jan. 21st, 2009

Midweek Character - Annalee Call

This is another of the crew of The Betty from my Firefly game, this time Annalee Call. 
Played by Winona Ryder in the film Alien:Resurrection, she is one of the key characters in the game. Useless in fire-fight though she has other uses as she can [reluctantly] hack into computers. She is the most 'human' of the crew and is often the conscience of The Betty.
Trouble is she is also a little light-fingered as well!  
 


Call

Call’s Story

“Jesus Christ, Johner. What did you put in this shit? Battery acid?”

“Look, I can make it all stop. The pain, this nightmare. That’s all I can offer you”.

Annelee Call is the Betty's mechanic: a tough, resilient character whose bravado belies a

profound inner turmoil. Though young in years and seemingly naïve, Call is a veteran of

the misfortunes of life. Quick and agile she defends herself with her hidden stiletto knife.

Call has a natural affinity with anything mechanical or electrical and can repair almost any

machine though she harbours mistrust for computers and Artificial Intelligence.

As the newest recruit Call has proved her worth on the Betty and is respected by Elgyn.

Her true nature is revealed as generous and humanist -- but she hides a shocking secret.

104 words.

 

KeyWords

Mechanic of The Betty 17

Former Thief 15

 

Personality

Bravado 1M

Cunning 15

Generous 10M

Humanist 15M

Inspired 17

Methodical 15

Naïve 1M

Patient 5M

Perceptive 15

Profound Inner Turmoil 19

Resilient 5M

Tinkerer 17

 

Relationships

Gang [Former-Member of] 17

Former Comrades [Friends of] 17

Gang Boss [Adversary] 10M

The Betty’s Crew [Loyal to] 19

Black Market [Contacts] 15

Underworld [Contacts] 15

Parts Supplier [Contacts] 17

Respected By Elgyn 10M

Proved Worth to Crew 19

 

Abilities

Agile 5M

Bypass Security Measures 15M

Defend Herself 19

Electrical Natural Affinity 7M

Harbours Mistrust for Computers 5M

Hides Shocking Secret [+6/-6] 10M2

Mechanical Natural Affinity 9M

Mistrusts Artificial Intelligence 5M

Newest Recruit 19

Needs to Prove Her Worth 2M

Quick 5M

Repair Almost Any Machine 8M

Reveal True Nature 19

Tough 15M

Seemingly Naïve 15M

Sleight of Hand 5M

Understand Function 5M

Veteran of Misfortunes of Life 1M

Young in Years 19

 

Wealth

Standard of Living: Common 13

WEAPONS:- Hidden Stiletto Knife, Wrench.

ITEMS:- Fake Papers, Assortment of Loot, Assorted Tools, Spare Parts, Dark Clothes/Overalls, Lockpicks.

Jan. 14th, 2009

Midweek Character - Dean Winchester

So here is Dean Winchester, one of the player characters in my Supernatural game that takes place at this year's Conception convention. 
It is still a work in progress so there are no target numbers associated with the abilities and keywords as I haven't done the other characters yet. 
I am interested in some feed-back as I am still not sure about his abilities and I need to define the keywords somewhat.


Dean Winchester


Dean Winchester's Story

"And I tell you what else helps. Killing as many evil sons-of-bitches as I possibly can."

"I think he wants us to pick up where he left off. You know, saving people, hunting things... The family business."

Dean Winchester is ruthless, aggressive and highly resourceful. Dean possesses excellent combat and hunting prowess; comprehensively trained by his father as a paranormal investigator and hunter of the supernatural. Dean has an instinctive ability to 'read' behavioural characteristics and manipulate people.

Dean has extensive knowledge of the supernatural and mythology. He is well versed with how police and government agencies operate and conduct investigations, and knows how to both impersonate and evade them effectively. 

Dean is a virtuoso of escape, evasion and stealth. Lastly, he is also skilful in areas frowned upon by the law; lock picking, by-passing security systems, car jacking and gaining an 'advantageous purchase' comes naturally.

109 words

 

KeyWords

Hunter of the Supernatural

Paranormal Investigator

Mechanic

Hustler

 

Flaws

Martyr Complex with his Brother Sam

Sold His Soul

Going to Hell

 

Personality

Aggressive

Appears Well-disposed

Facade of Humour

Instinctive

Passionately Despises What He Hunts

Rough Charm with the Ladies

Ruthless

Uncomplicated

 

Relationships

Brother to Sammy

Distrusts Bela Talbot

Evades Law Enforcement 

Frowned Upon By the Law

Obsessed With His Car

Mourns his Mother, Mary

Reveres his Father, John

Suspicious of Ruby

Trusts Bobby Singer

Wanted by the Police

 

Abilities

By-pass Security Systems

Car Jacking Comes Naturally

Combat Prowess

Comprehensively Trained

Conduct Investigation

Evade Investigation

Evasion Tactics

Extensive Knowledge of Mythology

Extensive Knowledge of Supernatural

Gain 'Advantageous Purchase'

Highly Resourceful

Impersonate Government Agent

Knows How Feds Operate

Manipulate People

Pick Locks

Possesses Hunting Prowess

Read Behaviour

Stealthy

Skilful in Illegal 

Trained by his father

Virtuoso of Escape

Well Versed in Police Operations

 

Items

1967 Chevrolet Impala

Arcane Paraphernalia 

Trunk Full of Weapons

Colt 1911

Sawed-off Shotgun

EMF Meter 'Walkman'

Jan. 7th, 2009

Midweek Character - Tenla the Rock

Here is the first Gloranthan HeroQuest character I have put up.
She started off as a NPC that helped the player characters in times of trouble.
She was a crazy, angry Vinga worshipper prone to fighting first and asking questions later!
She always covered the PCs' escape when they faced dire odds yet she managed to always return from certain death.
I then planned to run a scenario at Convulsion 2002 and needed some extra player characters so Tenla got promoted!
Since then she has caused more mayhem and disruption to the enemies of the White Ram Clan.


Photobucket



 

Tenla’s Story

“I don’t believe in ‘justice’, I believe in vengeance and I believe in killing the bastard!”.

Athletic, robust, tall, and strong with natural ginger hair and a fiery temper to match. Yet during combat she is a calm tactical warrior with superior judgement.

She is always in competition with men, racing, boozing and wrestling with them. She got her name (contrary to her nature) by her rocksmashing slice talent. She was renowned for her jollity until her father and brother were slain by Arrantha the Axe - nowadays she laughs no more.

She now reveres Vingan Avenger, has forged her reprisal sword ‘Retaliation’ aided by the DeathLords and has learnt counter-axe techniques to aid her aspiration.

100 Words.

 

KeyWords

Heortling 13

Warrior 17

Vinga the Avenger Initiate 17

 

Personality

Aspires for Revenge 2M2

Aggrieved by Death of Father and Brother 17

Boastful 1M

Calm During Combat 13

Competes with Men 19

Drinks Lots of Booze 1M

Fiery Temper 7M

Ginger Hair 13

Grief Stricken 1M

Hate Darkness [Uz] 13

Laughs No More 1M

Retaliatory 13

Superior Judgement 19

Tactical 17

 

Relationships

ANCESTORS 13

BLOODLINE [Corfica] 18

CLAN [White Rams] 13

CHIEF [Banatyr] 13

TRIBE [Ilmori] 13

KING [Old Hanmar] 14

Vingan Temple 17

DeathLords [Contact] 13

Arrantha the Axe [Adversary] 2M

 

RUNE AFFINITIES

STORM 19

Deadly Spear Throw, Fight Against Rapist, Fight Against Uz, Leaping Shield, Mile Javelin Throw, Spear Help.

MOVEMENT 18

Burst of Speed, Dodge Missiles, Leap over Water, Rock-jumping, Run on Mud, Run up Cliffs, Sunset Leap.

INSPIRE NON-COMBATANTS 18

Follow Me, Last Ditch Effort, Now I’m Angry, Surprise Yourself, There is Always a Way.

 

Abilities

1H Spear & Shield Fighting 18M

2H Spear Fighting 17M

Athletic 15

Combat Tactics 16

Contrary Nature 14

Know Tarshite Tactics 18

Knows Counter-Axe Techniques 20

Forge Weapons 14

Learns Well 13

Natural Temper 13

Racing 13

Renowned for Jollity 13

Robust 5M

Strong 20

Sword Fighting 2M2

Tall 13

Throw Javelins 4M

Wilderness Survival 14

Wrestling 1M

 

Special Abilities

Reprisal Sword ‘Retaliation’ 3M

Rock Smashing Slice 1M

SOCIAL RANK: High Thane 1M

WEALTH: Good 17

BASIC ITEMS: Basic Weapons - Sword, Spear, Javelins, Knives, Shield, Metal Leather Armour, Basic Camping Gear

Jan. 1st, 2009

Midweek Character - Lance Corporal Jack Jones

A day late but another great player character, this one is from the greatest TV sitcom of all time, Dad's Army.
The few games I have run have been very intense role playing experiences though very funny at the same time.

Corporal jones

Lance Corporal Jack Jones' Story.

"Permission to speak, sir"
"They don't like it up 'em!"

A veteran soldier, with many years service (and medals) to his name, Jack Jones is loaded with ‘long’ stories of adventure and heroism. He served with General Gordon and Lord Kitchener becoming very fond of the cold steel bayonet; “they don’t like it up ‘em”.

Jones runs the local butchers shop and he converted his butchers van as troop transport though as the Captain says “his experience will stand us in good steak er... stead”.

Loyal to the Captain he will volunteer for every mission. When things go wrong he gets in a flap “Don’t Panic Mr Mainwaring!”

His ambition in life? - to marry Mrs Fox.

107 words

 

Goals

Volunteer for any mission

Impress Captain Mainwarring at all times

Keep the men in line

Earn the respect of the men

Tell a great story [or three] to the platoon

 

KeyWords

Lance Corporal 5M

Butcher 1M

 

Abilities

Ambition to Marry Mrs Fox 19

Bayonet 1M

Clumsy 15M

Converted Butchers Van Troop Transport 19

“Don’t Panic Mr Mainwaring!” 15M

Easily Gets in a Flap 10M

Flappable when Things Go Wrong 3M

Fond of Cold Steel Bayonet 3M

Fought Along Side Lord Kitchener 19

“His experience will stand us in good steak er... stead” 17

Loaded with ‘Long’ Stories 5M

Loyal to Captain Mainwaring 17M

Many Medals 19

Many Years of Service 19

Old Veteran 19

Panics 19

Seeks Adventure & Heroism 17

Served with General Gordon 5M

“They Don’t Like It Up ‘em” 12M

Under the Counter Meat Rations 18

Volunteer for Any Mission 13M

Dec. 24th, 2008

Midweek Character - Count Dracula

Another midweek character, this time a more famous one.
Not very festive I know but I am in a 'dark mood'.

You'll notice that Dracula doesn't have many vampire type abilities, they would be derived from the 'Vampire' keyword directly.
Also there hasn't been a big point spend on the Count as such - I have just boosted his keywords up instead.


Photobucket


Count Dracula' Story

"The blood is the life!"

"My revenge has just begun! I spread it over centuries and time is on my side."


Count Dracula is a centuries-old vampire, sorcerer and Transylvanian nobleman, a Székely descended from Attila the Hun. He inhabits a decaying castle in the Carpathian Mountains with his three wives for company. Dracula exudes a veneer of aristocratic charm which masks his unfathomable evil.

In his youth, Dracula became proficient in alchemy and magic at the Scholomance academy; studying black arts that allowed him to cheat death.

No common man: for in that time, and for centuries after, he was spoken of as the cleverest and the most cunning, as well as the bravest of the sons of the 'land beyond the forest'.

103 words

 

KeyWords: 

Transylvanian Noble [Székely] 17

Vampire 5M2

Sorcerer 15M

 

Personality 

Aristocratic 17

Brave 17

Charming 5M2

Clever 5M2

Cunning 15M

No Common Man 15M

Noble 17

Proficient 15M

Spoken of for Centuries [Well Renown] 10M

Unfathomable Evil 5M2

 

Relationships

Patriarch of Székely Family 17

Son of the 'Land Beyond the Forest' 20

Three Wives for Company 15

Alumnus of Scholomance Academy 15M

 

Abilities

Centuries-Old 5M2

Cheat Death 5M2

Decay Habitat 15M

Descended from Attila the Hun 17

Exudes a Masking Veneer 15M

Inhabits Castle 5M

Knows Carpathian Mountains 5M2

Knows Magic 15M

Proficient at Alchemy 15M

Studied Black Arts 15M

 

Dec. 17th, 2008

Midweek Character - WALL-E

Another weekly HeroQuest character - this time a silly character.
I think this shows the beauty of the HeroQuest system in making playable player characters that in other role-playing systems wouldn't be much good or very, very weak.

WALL-E

WALL-E's Story

"EVVVEEEE"

"Chime" Macintosh activation chime.

 

WALL-E (Waste Allocation Load Lifter Earth-Class) is a mobile trash compactor, the last operational unit on Earth created by the Buy-n-Large Corporation.

WALL-E's long and lonely existence has granted him sentience and emotion.

WALL-E is solar-powered and constantly replaces his worn parts with those scavenged from non-functional WALL-E units. He has a laser between his eyes, he uses this chiefly as a cutting-tool. He can retract his limbs and head into his body and form a cube when he senses danger or when at rest. His loneliness is soon requited via EVE, a probe that searches for signs of plant life.

104 words.

 

KeyWords

Waste Allocation Load Lifter Earth-Class [WALL-E] 17

Mobile Trash Compactor 17

Sentient 13

 

Personality

Constant 17

Curious 15

Determined 10M

Diligent 17

Emotional 4M

Kleptomania 13

Lonely 15

 

Relationships

Created By the Buy-n-Large Corporation 17

Requited Love for EVE 15M

.                 Search for Signs of Plant Life 1M

 

Abilities

Alone on Earth 17

Cutting-Tool 1M

Form a Protective Cube 10M

Granted Emotion 13

Laser Between Eyes 17

Last Operational Unit 17

Long Existence 5M

Replace Worn Parts 17

Retract Head 17

Retract Limbs 17

Scavenge Spare Parts 17

Sense Danger 15

Solar-Powered 17

Strip Non-functional WALL-E Units 17

 

Dec. 10th, 2008

Midweek Character - Johner

Okay I am hoping to post up a HeroQuest character every week that I have used or plan to use in my games.

I'll start with one of the player characters from my Serenity: HeroQuest games, Johner.
Portrayed in Alien: Resurrection by Ron Perlman, he is one of the more colourful characters of The Betty.


Johner

 

 


Johner’s Story
“My own recipe. Way more dangerous.”
“You hang with us a while, you'll learn I'm not the man with whom to fuck.”

Johner is a mercenary, hired by Elgyn as extra muscle, but has chosen to stay onboard the Betty “ ‘Cause pay’s good and regular”. Johner is thickset, mean and ugly, with vivid scars crisscrossing his ugly baldhead, and has an ugly temper to match.
Johner talks-before-he-thinks, often saying the most inappropriate comments but his coarseness occasionally provides paradoxical humour. He is self-centred and has a schadenfreude streak that boarders on sadistic; he scares and unnerves all that he meets.
Johner is accomplished in battle [his love of big guns and loud bangs is renowned], skilled at bashing-in heads and can brawl in the dirt with the best of ‘um.
109 words.

KeyWords
Crewman of The Betty 1M,
Mercenary Soldier 5M,

 

Personality

Avaricious 5M

Boarderline Sadistic 1M

Callous 5M

Fearless 5M

Mean 1M

Loves Big Guns 19

Loves Loud Bangs 19

Loyal 10

Schadenfreude 5M

Self-Centered 19

Self-Confident 5M

Undisciplined 5M

Ugly Temper 19

 

Relationships

Battle Unit [Former -Member of] 17

Former Comrades [Friends of] 17

The Betty’s Crew [Loyal to] 19

Hired by Elgyn 1M

Renowned Love of Explosions 19

Renowned Love of Guns 19M

Likes Good & Regular Pay 15M

 

Abilities

Accomplished in Battle 19

Bash-in Heads 5M

Brawling 10M

Brawl in the Dirt 19

Chosen to Stay Onboard 19

Coarse [Swear Like a Trooper] 20M

Conceal Weapon 10M

Fight the Best of ‘um 20M

Provides Paradoxical Humour 19

Says Inappropriate Comments 19

Scary 8M

Talks-Before-He-Thinks 19

Thickset 19

Ugly 20

Unnerves All that He Meets 19

Use Weapons [Small Arms, Assault, Heavy] 10M

Vivid Scars Crisscrossing Head 19

Wealth

Standard of Living: Common 13

WEAPONS:- Knife, Pistol, Grenade Launcher, Assault Weapon, SMG, Derringer hidden in a Flask, Spare Ammo.

ITEMS:- Body Armour, Ident Card, Fake Permits, Assortment of loot, Flask of Moonshine.

 

December 2009

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